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Thread Tools | Display Modes |
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#1
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Hi. I wanted to know what's the best choice for playing 720p Xbox
360 games. I've got an old 4:3 Sony CRT that does 1080i native and 480p, but cannot do 720p, thus it can do HD resolution, but only in interlaced mode. If i want a progressive scan image from this set, I'm forced to use SD resolution. I've also got a new 16:9 LCD that does 720p native. I'm using an Xbox 360 with component cables and I understand the 360 hardware has good resolution scaling capabilities built in. I'm not entirely certain what this will actually do, though. If it'll take a native 720p game and scale it to 1080i, and how much of a difference that makes. The source game material I'm working with are Ridge Racer 6 & Ace Combat 6--both are (AFAIK) native 720p resolution games, not 1080i or 1080p and not sub-HD resolution like some 360/PS3 games. With the 720p LCD set I've tried setting my 360 to both 720p and 1080i. Both work fine, and the games look good, but it's hard for me to tell the difference, in terms of native vs scaled resolution, and progressive scan vs interlaced. I know what these terms mean, I'm just trying to decide what's the optimal setting, and what other people do. |
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#2
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On Aug 29, 4:27*pm, parallax-scroll wrote:
Hi. *I wanted to know what's the best choice for playing 720p *Xbox 360 games. I've got an old 4:3 *Sony CRT that does 1080i native and 480p, but cannot do 720p, thus it can do HD resolution, but only in interlaced mode. If i want a progressive scan image from this set, I'm forced to use SD resolution. I've also got a new 16:9 LCD that does 720p native. I'm using an Xbox 360 with component cables and I understand the 360 hardware has good resolution scaling capabilities built in. I'm not entirely certain what this will actually do, though. *If it'll take a native 720p game and scale it to 1080i, and how much of a difference that makes. The source game material I'm working with are Ridge Racer 6 & Ace Combat 6--both are (AFAIK) native 720p resolution games, not 1080i or 1080p and not sub-HD resolution like some 360/PS3 games. With the 720p LCD set I've tried setting my 360 to both 720p and 1080i. Both work fine, and the games look good, but it's hard for me to tell the difference, in terms of native vs scaled resolution, and progressive scan vs interlaced. *I know what these terms mean, I'm just trying to decide what's the optimal setting, and what other people do. I think in almost all cases you would want to keep the 360 set to 720p when playing on your 720p LCD. The only possible exception is if you have a game that is outputting 1080p and your TV downscales to 720p better than the 360 does. If you plan to use the 360 on both TV's and you want to use the 1080i resolution for the Sony then you might as well set the 360 to 1080i and it should look good on both since you already verified (and I concluded the same thing on my HDTV) that 1080i vs 720p doesn't make any noticeable difference on a 720p TV the TV scales accordingly without any loss in noticeable quality. Really you just have to experiment and see what you thinks looks best, every TV is different. |
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#3
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On Aug 29, 7:09*pm, Tomcat wrote:
On Aug 29, 4:27*pm, parallax-scroll wrote: Hi. *I wanted to know what's the best choice for playing 720p *Xbox 360 games. I've got an old 4:3 *Sony CRT that does 1080i native and 480p, but cannot do 720p, thus it can do HD resolution, but only in interlaced mode. If i want a progressive scan image from this set, I'm forced to use SD resolution. I've also got a new 16:9 LCD that does 720p native. I'm using an Xbox 360 with component cables and I understand the 360 hardware has good resolution scaling capabilities built in. I'm not entirely certain what this will actually do, though. *If it'll take a native 720p game and scale it to 1080i, and how much of a difference that makes. The source game material I'm working with are Ridge Racer 6 & Ace Combat 6--both are (AFAIK) native 720p resolution games, not 1080i or 1080p and not sub-HD resolution like some 360/PS3 games. With the 720p LCD set I've tried setting my 360 to both 720p and 1080i. Both work fine, and the games look good, but it's hard for me to tell the difference, in terms of native vs scaled resolution, and progressive scan vs interlaced. *I know what these terms mean, I'm just trying to decide what's the optimal setting, and what other people do. I think in almost all cases you would want to keep the 360 set to 720p when playing on your 720p LCD. *The only possible exception is if you have a game that is outputting 1080p and your TV downscales to 720p better than the 360 does. *If you plan to use the 360 on both TV's and you want to use the 1080i resolution for the Sony then you might as well set the 360 to 1080i and it should look good on both since you already verified (and I concluded the same thing on my HDTV) that 1080i vs 720p doesn't make any noticeable difference on a 720p TV the TV scales accordingly without any loss in noticeable quality. *Really you just have to experiment and see what you thinks looks best, every TV is different.- Hide quoted text - - Show quoted text - yeah I agree I used to have my 360 set to 1080i for the xbox and my HDTV is 768p native but can handle 1080i non native , but after setting it to 720p the moving images had less trails and it was easier on my eyes. In the end experiment with the resolution as you eyes may percieve differently , but for me lowering the resolution to the TV's native was for the better ,escpecially on an LCD with motion , progressive is always gonna be better at motion on an LCD display, as you'll get less ghosting and it will be easier on the eyes. But you said your CRT is 1080i native? That's not bad try that first and with your LCD use 720p without a doubt 720p will perform better on a 720p native set (although more likely its 768p) anyways try em out. |
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#4
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On Aug 29, 6:50*pm, " wrote:
But you said your CRT is 1080i native? That's not bad *try that first and with your LCD use 720p without a doubt 720p will perform better on a 720p native set (although more likely its 768p) *anyways try em out.- Hide quoted text - The only problem with 1080i on the 4:3 CRT is that the image will be letterboxed. That might be okay if it's a big 36" CRT but if it's not a big TV then I'd rather just stick with a resolution that matches the TV's aspect ratio. |
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#5
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IIRC Xbox can set the aspect ratio independent of the resolution so you
should be able to get 4:3 1080i. Trinitron's are always 1080i (verified with an oscilloscope) so thats an easy choice. The 720P LCD is a bit tricky. Its likely a 1366x768. If it accepts 1080P input then that is the best choice most of the time. If it only takes 1080i you'll have to see for yourself. If you value framerate over an extra 127488 pixels than for those few games that actually render 1080P select 720P. |
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#6
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On Aug 30, 10:29*am, "Jim" wrote:
IIRC Xbox can set the aspect ratio independent of the resolution so you should be able to get 4:3 1080i. *Trinitron's are always 1080i (verified with an oscilloscope) so thats an easy choice. *The 720P LCD is a bit tricky. *Its likely a 1366x768. *If it accepts 1080P input then that is the best choice most of the time. *If it only takes 1080i you'll have to see for yourself. *If you value framerate over an extra 127488 pixels than for those few games that actually render 1080P select 720P. Yeah on a 768p native LCD I had better results with 720p , now if you were to just look at a still image 1080i is better but as soon as you move you get serious ghosting on a 1080i image. And most games have lots of motion, I sit very close to my 32' LCD when gaming and noticed when I played far cry2 I got extreme ghosting at 1080i and while turning moving etc. the sight distance in the game was less as the far off images seemed to melt into eachother while in motion, but changing it to 720p , the image had less ghosting and better sight distance as the far off images were not melting into eachother. I don't think a 768p LCD is even capable of 1080p , it can handle max 1080i I used 1080i for a long time on my 768p LCD , but after changing to 720p I really noticed a change for the better, even when I put in games I haven't played in awhile I noticed more detail because at 1080i your likely to miss the smaller details due to ghosting while in motion. |
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#7
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In article " writes:
On Aug 30, 10:29=A0am, "Jim" wrote: IIRC Xbox can set the aspect ratio independent of the resolution so you should be able to get 4:3 1080i. =A0Trinitron's are always 1080i (verifie= d with an oscilloscope) so thats an easy choice. =A0The 720P LCD is a bit tricky. =A0Its likely a 1366x768. =A0If it accepts 1080P input then that = is the best choice most of the time. =A0If it only takes 1080i you'll have to se= e for yourself. =A0If you value framerate over an extra 127488 pixels than for = those few games that actually render 1080P select 720P. Yeah on a 768p native LCD I had better results with 720p , now if you were to just look at a still image 1080i is better but as soon as you move you get serious ghosting on a 1080i image. And most games have lots of motion, I sit very close to my 32' LCD when gaming and noticed when I played far cry2 I got extreme ghosting at 1080i and while turning moving etc. the sight distance in the game was less as the far off images seemed to melt into eachother while in motion, but changing it to 720p , the image had less ghosting and better sight distance as the far off images were not melting into eachother. I don't think a 768p LCD is even capable of 1080p , it can handle max 1080i I used 1080i for a long time on my 768p LCD , but after changing to 720p I really noticed a change for the better, even when I put in games I haven't played in awhile I noticed more detail because at 1080i your likely to miss the smaller details due to ghosting while in motion. Of course, the real difference is in the varying abilities of the scan rate and resolution converters in the electronics driving the panel. One 768 line display may do poorly on interlaced inputs, while another may do very well. The actual resolution of the display screens being compared is a good bit less important than the qualities of the scan conversion logic. Alan |
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#8
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Pardon my ignorance but isn't 1080i usually just a 540 image with the
scan lines doubled unlike true 1080p or even 720p? It's been my understanding that a 720p image looks better than 1080i. I don't even think 1080i is even offered on newer lcd tv's? I know my brother had 1080i on his older rear-projection widescreen tv but I think you had to have a special connector and it was a simulated hd effect to boot. |
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#9
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On Sep 2, 4:37 pm, Joe Phillips wrote:
Pardon my ignorance but isn't 1080i usually just a 540 image with the scan lines doubled unlike true 1080p or even 720p? 1080i has the same number of pixels as 1080p it's just they aren't painted on the screen all at the same time. |
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#10
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"Tomcat" wrote in message ... On Sep 2, 4:37 pm, Joe Phillips wrote: Pardon my ignorance but isn't 1080i usually just a 540 image with the scan lines doubled unlike true 1080p or even 720p? 1080i has the same number of pixels as 1080p it's just they aren't painted on the screen all at the same time. OK folks here is a question: Why are only 720p and 1080i used for HD in ATSC transmissions? There are 18 MPEG2 formats allowed for ATSC in the specification: H pixels, V pixels, Aspect ratio, Frames/sec., Fields/sec. 1) 1920 x 1080 16x9 30 60 2) 1920 x 1080 16x9 30 30 3) 1920 x 1080 16x9 24 24 4) 1280 x 720 16x9 60 60 5) 1280 x 720 16x9 30 30 6) 1280 x 720 16x9 24 24 7) 704 x 480 16x9 60 60 8) 704 x 480 16x9 30 60 9) 704 x 480 16x9 30 30 10) 704 x 480 16x9 24 24 11) 704 x 480 4x3 60 60 12) 704 x 480 4x3 30 60 13) 704 x 480 4x3 30 30 14) 704 x 480 4x3 24 24 15) 640 x 480 4x3 60 60 16) 640 x 480 4x3 30 60 17) 640 x 480 4x3 30 30 18) 640 x 480 4x3 24 24 It appears that broadcasters use #1 and #4 for HD and #16 for SD. Why not #3 for HD movies or #2 for other stuff if you are a progressive fan. David |
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