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#61
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No, but if you gave me a car with 2 engines that each did 75mph and combined
their output to a 3rd engine that provided the power to turn the wheels and make the car go 150mph I wouldn't complain either. That's what Bungie did here. They rendered the scene at 1152x640 twice and then composited the render into the final frame buffer that was transmitted to the screen essentially offering a resolution of 2304x1280 total pixels being delivered to the screen. People just don't like the fact that each frame buffer only contains half the image. "Memnoch" wrote in message news ![]() On Tue, 02 Oct 2007 18:03:18 +0100, Chris F wrote: On Tue, 02 Oct 2007 16:27:03 GMT, "Shonk" wrote: here here i thaught i was the only one no, there's plenty of people out there with nothing better to care about. If I sold you a car advertising it as benig able to do 150mph and you complained that it couldn't, then I said it would do that if you drove it off a cliff would you consider that acceptable? :-) |
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#62
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On Sep 30, 12:16 pm, "Shonk" wrote:
umm no its 1152x640 the rest is just spin from bungie "Jonah Falcon" wrote in message ups.com... On Sep 29, 6:20 pm, "boodybandit" wrote: "Jordan" wrote in message groups.com... On Sep 27, 2:57 pm, AirRaid wrote: it's not the fault of the Xbox 360's capabilities, but much more the talent at Bungie. I love Bungie's official response: You Owe me 80p! One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at "640p" which isn't even technically a resolution. However, the interweb detectives did notice that Halo 3's vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels? Naturally it's more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers - both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see - lighting. We wanted to preserve as much dynamic range as possible - so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image. This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately "real" feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the "almost-720p" image effortlessly all the way up to 1080p if you so desire. In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference. We would ignore it entirely were it not for the internet's propensity for drama where none exists. In fact the reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings. Bungie is full of ****. I noticed the resolution the minute that game started using in-game graphics instead of cut scenes. I was really disappointed but I am a Halo junkie and I care more about the gameplay any way. But it is a big disappointment for this hyped and marketed. I thinkk it makes both Bungie and MS look bad. Throw in the fact that Bungie screwed up 33% of the limited and legendary disc with poor dvd holders and this is starting to look like a cluster ****. Overall though Istill think the game looks a lot better than some are making it out to be. I don't think there are many games (a handful) that look better then Halo 3 on the 360.- Hide quoted text - - Show quoted text - HDR lighting. There's two filters running at the same time that add up to 1080p. They had a choice - run one filter at 1080p, or run two that added up to it.- Hide quoted text - - Show quoted text - Um, yes. Learn software programming. CoD3 did the same thing for the PC, PS3 and 360. |
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#63
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umm no its still 1152x640
"Shane Nokes" wrote in message ... No, but if you gave me a car with 2 engines that each did 75mph and combined their output to a 3rd engine that provided the power to turn the wheels and make the car go 150mph I wouldn't complain either. That's what Bungie did here. They rendered the scene at 1152x640 twice and then composited the render into the final frame buffer that was transmitted to the screen essentially offering a resolution of 2304x1280 total pixels being delivered to the screen. People just don't like the fact that each frame buffer only contains half the image. "Memnoch" wrote in message news ![]() On Tue, 02 Oct 2007 18:03:18 +0100, Chris F wrote: On Tue, 02 Oct 2007 16:27:03 GMT, "Shonk" wrote: here here i thaught i was the only one no, there's plenty of people out there with nothing better to care about. If I sold you a car advertising it as benig able to do 150mph and you complained that it couldn't, then I said it would do that if you drove it off a cliff would you consider that acceptable? :-) |
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#64
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FACT: Halo 3 is NOT HD and NOT next-gen.
Halo 3 is previous gen... and it runs on a previous gen console, XBOX 360. On Sep 27, 2:57 pm, AirRaid wrote: http://forum.beyond3d.com/showthread...=43330&page=11 it's been confirmed that Halo 3 runs at 640p resolution. It does not run in 720p. 720p is the lowest high definition standard, the lowest HD resolution. so Halo 3 is blow that. you could say Halo 3 runs in enhanced definition, or between SD and HD, but it's definitally not HD. even with sub-HD resolution, Halo 3 also does not have any anti- aliasing to smooth out the jagged edges. worst of all, Halo 3 does not even run at a consistant 30 frames per second. there are many framerate drops below 30. the only good thing about Halo 3's graphics is the lighting and the HDR (high dynamic range) lighting, the particle effects and some of the other effects. The colors are very nice, the artwork is pretty good (though not as good as Metroid Prime 3 on Wii). Yet the level of complexity in the models, the amount of geometry, is pretty low. it's more like last-gen standards. overall the graphics are not nearly as impressive as Gears of War. it's not the fault of the Xbox 360's capabilities, but much more the talent at Bungie. they're good as multi-player and some aspects of gameplay and art direction, but I've never been impressed with their ability to produce technically great graphics. |
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#65
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#66
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this guy is just a troll
but he is correct with one thing the game isnt hd for it to qualify for hd it doesnt just have to be over a certain resolution but it has to be nativley over a certain resolution that being 1280x720 which it isnt so no it isnt hd wrote in message oups.com... FACT: Halo 3 is NOT HD and NOT next-gen. Halo 3 is previous gen... and it runs on a previous gen console, XBOX 360. On Sep 27, 2:57 pm, AirRaid wrote: http://forum.beyond3d.com/showthread...=43330&page=11 it's been confirmed that Halo 3 runs at 640p resolution. It does not run in 720p. 720p is the lowest high definition standard, the lowest HD resolution. so Halo 3 is blow that. you could say Halo 3 runs in enhanced definition, or between SD and HD, but it's definitally not HD. even with sub-HD resolution, Halo 3 also does not have any anti- aliasing to smooth out the jagged edges. worst of all, Halo 3 does not even run at a consistant 30 frames per second. there are many framerate drops below 30. the only good thing about Halo 3's graphics is the lighting and the HDR (high dynamic range) lighting, the particle effects and some of the other effects. The colors are very nice, the artwork is pretty good (though not as good as Metroid Prime 3 on Wii). Yet the level of complexity in the models, the amount of geometry, is pretty low. it's more like last-gen standards. overall the graphics are not nearly as impressive as Gears of War. it's not the fault of the Xbox 360's capabilities, but much more the talent at Bungie. they're good as multi-player and some aspects of gameplay and art direction, but I've never been impressed with their ability to produce technically great graphics. |
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#67
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Where'd you get your programming degree?
How about any QA work that you've done? Have you ever done anything in the world of game development? I have, and I think I should know how frame buffers work. 2 frame buffers combining two separate non-identical images are equal to the sum of each separately. It's not an a+b/2 sort of thing. Both images are equally valid and both are fully rendered and combined. That means there are quite literally 2,949,120 pixels being pushed through to the final render. That's a res of 2304x1280 no matter how you slice it. "Shonk" wrote in message ... umm no its still 1152x640 "Shane Nokes" wrote in message ... No, but if you gave me a car with 2 engines that each did 75mph and combined their output to a 3rd engine that provided the power to turn the wheels and make the car go 150mph I wouldn't complain either. That's what Bungie did here. They rendered the scene at 1152x640 twice and then composited the render into the final frame buffer that was transmitted to the screen essentially offering a resolution of 2304x1280 total pixels being delivered to the screen. People just don't like the fact that each frame buffer only contains half the image. "Memnoch" wrote in message news ![]() On Tue, 02 Oct 2007 18:03:18 +0100, Chris F wrote: On Tue, 02 Oct 2007 16:27:03 GMT, "Shonk" wrote: here here i thaught i was the only one no, there's plenty of people out there with nothing better to care about. If I sold you a car advertising it as benig able to do 150mph and you complained that it couldn't, then I said it would do that if you drove it off a cliff would you consider that acceptable? :-) |
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#68
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In alt.games.video.xbox Koalaboy wrote:
If you're going to troll with FACTs, at least get them right. Who trolls with facts? Also, it IS HD. The quality of the content has nothing to do with whether something is High-Definition. A completely white rectangle, if rendered fullscreen at 1920x1080, qualifies as High-Definition, as a 1080p signal is being presented to the screen. That's true, but from what I've read, Halo3 is doing something like 600p - which isn't HD. HD is a minimum of 720p. -- It's not broken. It's...advanced. |
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#69
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i dont care what you think is equal to what
you can have 200 frame buffers if theyr in 1152x640 the end resolution is 1152x640 "Shane Nokes" wrote in message ... Where'd you get your programming degree? How about any QA work that you've done? Have you ever done anything in the world of game development? I have, and I think I should know how frame buffers work. 2 frame buffers combining two separate non-identical images are equal to the sum of each separately. It's not an a+b/2 sort of thing. Both images are equally valid and both are fully rendered and combined. That means there are quite literally 2,949,120 pixels being pushed through to the final render. That's a res of 2304x1280 no matter how you slice it. "Shonk" wrote in message ... umm no its still 1152x640 "Shane Nokes" wrote in message ... No, but if you gave me a car with 2 engines that each did 75mph and combined their output to a 3rd engine that provided the power to turn the wheels and make the car go 150mph I wouldn't complain either. That's what Bungie did here. They rendered the scene at 1152x640 twice and then composited the render into the final frame buffer that was transmitted to the screen essentially offering a resolution of 2304x1280 total pixels being delivered to the screen. People just don't like the fact that each frame buffer only contains half the image. "Memnoch" wrote in message news
On Tue, 02 Oct 2007 18:03:18 +0100, Chris F wrote: On Tue, 02 Oct 2007 16:27:03 GMT, "Shonk" wrote: here here i thaught i was the only one no, there's plenty of people out there with nothing better to care about. If I sold you a car advertising it as benig able to do 150mph and you complained that it couldn't, then I said it would do that if you drove it off a cliff would you consider that acceptable? :-) |
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#70
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In microsoft.public.xbox Shonk wrote:
here here i thaught i was the only one Nope, I agree. The original XBox games had a little check list of what features were supported, including things like 480p, 720p, online support, multiplayer, etc. I know that Microsoft has stated that ALL 360 games will support, at a minimum, 720p. This would imply they would also support 480i and 480p resolutions as well. I don't care why this game doesn't, but it should be noted BTW, am I the only one who thinks this "we lowered the resolution because of the lighting" thing is a cheesy excuse? Don't tap dance around, just call it what it is. -- It's not broken. It's...advanced. |
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