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#31
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"Jordan" wrote in message oups.com... On Sep 27, 2:57 pm, AirRaid wrote: it's not the fault of the Xbox 360's capabilities, but much more the talent at Bungie. I love Bungie's official response: You Owe me 80p! One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at "640p" which isn't even technically a resolution. However, the interweb detectives did notice that Halo 3's vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels? Naturally it's more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers - both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see - lighting. We wanted to preserve as much dynamic range as possible - so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image. This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately "real" feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the "almost-720p" image effortlessly all the way up to 1080p if you so desire. In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference. We would ignore it entirely were it not for the internet's propensity for drama where none exists. In fact the reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings. Bungie is full of ****. I noticed the resolution the minute that game started using in-game graphics instead of cut scenes. I was really disappointed but I am a Halo junkie and I care more about the gameplay any way. But it is a big disappointment for this hyped and marketed. I thinkk it makes both Bungie and MS look bad. Throw in the fact that Bungie screwed up 33% of the limited and legendary disc with poor dvd holders and this is starting to look like a cluster ****. Overall though Istill think the game looks a lot better than some are making it out to be. I don't think there are many games (a handful) that look better then Halo 3 on the 360. |
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#32
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I've played H3 every day this week. I loved the campaign, completed it
on normal and look forward to getting my bottom handed to me on heroic for the next few months. I tried co-op on Live with some mates and it was a fantastic laugh. I've played a load of custom games, matchmaking and dabbled with Forge. The saved films feature is the single greatest achievement in online console gaming history. It looks ****ing fantastic on my 1080p set, as I'm playing I can see everything I need to and there's so much going on I want to replay it all to see everything. If you told me it's actually running at 480i upscaled I'd laugh and start another matchmaking search. It's the best gaming experience out there and if you like social gaming the combination of the almost infinitely configurable multiplayer and the peerless Live system ****s on everything else out there from orbit. But still the PS3 fanboys have discovered that the atrocious Bungie programmers have compromised on the resolution by 80 pixels to achieve what we've drooled over all year. Anyone who noticed the difference whilst playing is not welcome in any of my custom games. I'll be having too much fun to be interested. |
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#33
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its not just 80 pixels mate
and im sure the game is good for me its the issue of not being able to trust the label on the back of the box on games im certainly no sony fanboy see my live stats Shonk http://www.shonk.org/hd.jpg take a look here for info on the resolution loss "Raston Robot" wrote in message ... I've played H3 every day this week. I loved the campaign, completed it on normal and look forward to getting my bottom handed to me on heroic for the next few months. I tried co-op on Live with some mates and it was a fantastic laugh. I've played a load of custom games, matchmaking and dabbled with Forge. The saved films feature is the single greatest achievement in online console gaming history. It looks ****ing fantastic on my 1080p set, as I'm playing I can see everything I need to and there's so much going on I want to replay it all to see everything. If you told me it's actually running at 480i upscaled I'd laugh and start another matchmaking search. It's the best gaming experience out there and if you like social gaming the combination of the almost infinitely configurable multiplayer and the peerless Live system ****s on everything else out there from orbit. But still the PS3 fanboys have discovered that the atrocious Bungie programmers have compromised on the resolution by 80 pixels to achieve what we've drooled over all year. Anyone who noticed the difference whilst playing is not welcome in any of my custom games. I'll be having too much fun to be interested. |
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#34
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On Sep 29, 6:20 pm, "boodybandit" wrote:
"Jordan" wrote in message oups.com... On Sep 27, 2:57 pm, AirRaid wrote: it's not the fault of the Xbox 360's capabilities, but much more the talent at Bungie. I love Bungie's official response: You Owe me 80p! One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at "640p" which isn't even technically a resolution. However, the interweb detectives did notice that Halo 3's vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels? Naturally it's more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers - both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see - lighting. We wanted to preserve as much dynamic range as possible - so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image. This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately "real" feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the "almost-720p" image effortlessly all the way up to 1080p if you so desire. In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference. We would ignore it entirely were it not for the internet's propensity for drama where none exists. In fact the reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings. Bungie is full of ****. I noticed the resolution the minute that game started using in-game graphics instead of cut scenes. I was really disappointed but I am a Halo junkie and I care more about the gameplay any way. But it is a big disappointment for this hyped and marketed. I thinkk it makes both Bungie and MS look bad. Throw in the fact that Bungie screwed up 33% of the limited and legendary disc with poor dvd holders and this is starting to look like a cluster ****. Overall though Istill think the game looks a lot better than some are making it out to be. I don't think there are many games (a handful) that look better then Halo 3 on the 360.- Hide quoted text - - Show quoted text - HDR lighting. There's two filters running at the same time that add up to 1080p. They had a choice - run one filter at 1080p, or run two that added up to it. |
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#35
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umm no its 1152x640
the rest is just spin from bungie "Jonah Falcon" wrote in message ups.com... On Sep 29, 6:20 pm, "boodybandit" wrote: "Jordan" wrote in message oups.com... On Sep 27, 2:57 pm, AirRaid wrote: it's not the fault of the Xbox 360's capabilities, but much more the talent at Bungie. I love Bungie's official response: You Owe me 80p! One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at "640p" which isn't even technically a resolution. However, the interweb detectives did notice that Halo 3's vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels? Naturally it's more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers - both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see - lighting. We wanted to preserve as much dynamic range as possible - so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image. This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately "real" feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the "almost-720p" image effortlessly all the way up to 1080p if you so desire. In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference. We would ignore it entirely were it not for the internet's propensity for drama where none exists. In fact the reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings. Bungie is full of ****. I noticed the resolution the minute that game started using in-game graphics instead of cut scenes. I was really disappointed but I am a Halo junkie and I care more about the gameplay any way. But it is a big disappointment for this hyped and marketed. I thinkk it makes both Bungie and MS look bad. Throw in the fact that Bungie screwed up 33% of the limited and legendary disc with poor dvd holders and this is starting to look like a cluster ****. Overall though Istill think the game looks a lot better than some are making it out to be. I don't think there are many games (a handful) that look better then Halo 3 on the 360.- Hide quoted text - - Show quoted text - HDR lighting. There's two filters running at the same time that add up to 1080p. They had a choice - run one filter at 1080p, or run two that added up to it. |
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#36
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Previously, in uk.games.video.xbox:
Shonk said: its not just 80 pixels mate and im sure the game is good for me its the issue of not being able to trust the label on the back of the box on games Nurse, 100ml of perspective stat. |
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#37
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On Sun, 30 Sep 2007 14:12:27 GMT, "Shonk" wrote:
its not just 80 pixels mate and im sure the game is good for me its the issue of not being able to trust the label on the back of the box on games im certainly no sony fanboy see my live stats Shonk http://www.shonk.org/hd.jpg take a look here for info on the resolution loss just play the ****ing game, or don't play the ****ing game. jesus h. -- gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk Current eBay auctions: http://tinyurl.com/hutcb 360, DS, PS2 and Saturn Games For Auction. |
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#38
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"FDR" wrote in message
... AirRaid wrote: On Sep 27, 6:47 pm, "mark johnson" wrote: "AirRaid" wrote in message ups.com... http://forum.beyond3d.com/showthread.php?t=44492&page=3 http://forum.beyond3d.com/showthread...=43330&page=11 it's been confirmed that Halo 3 runs at 640p resolution. It does not run in 720p. 720p is the lowest high definition standard, the lowest HD resolution. so Halo 3 is blow that. you could say Halo 3 runs in enhanced definition, or between SD and HD, but it's definitally not HD. even with sub-HD resolution, Halo 3 also does not have any anti- aliasing to smooth out the jagged edges. worst of all, Halo 3 does not even run at a consistant 30 frames per second. there are many framerate drops below 30. the only good thing about Halo 3's graphics is the lighting and the HDR (high dynamic range) lighting, the particle effects and some of the other effects. The colors are very nice, the artwork is pretty good (though not as good as Metroid Prime 3 on Wii). Yet the level of complexity in the models, the amount of geometry, is pretty low. it's more like last-gen standards. overall the graphics are not nearly as impressive as Gears of War. it's not the fault of the Xbox 360's capabilities, but much more the talent at Bungie. they're good as multi-player and some aspects of gameplay and art direction, but I've never been impressed with their ability to produce technically great graphics. You gotta read some of Quaz51 posts, everybody on this forum site thinks he's a graphics god...lol Here is some of his so called findings: Bioshock 1280x720p with no AA PGR3 1066x600 with MSAA 2x Perfect Dark 1138x640 with no AA Halo 3 1138x640 with no AA So going by his results, Perfect Dark and Halo 3 have the same graphics output with lots of jaggies because of no AA and Bioshock maybe 720p but jaggy as hell!!!!! What planet is he on and how does he know this for sure? PGR3 I know for certain is 600p. that's been known for almost 2 years. it's 100% accepted, nobody even denies it. Maybenobody has bothered to check because they don't care. What is this hollow3 thingie, anyway? |
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#39
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On Sep 30, 7:12 am, "Shonk" wrote:
its not just 80 pixels mate and im sure the game is good for me its the issue of not being able to trust the label on the back of the box on games im certainly no sony fanboy see my live stats Shonk http://www.shonk.org/hd.jpg take a look here for info on the resolution loss You need to re-do it. They aren't running one frame-buffer at 1152 x 640, they are running TWO at that resolution with different data in each. So if you go by pure pixel count 1152 x 640 x 2 = 1,474,560 pixels. At least that's Bungie's argument. That puts it between 720p and 1080p. - Jordan |
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#40
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On Oct 1, 3:36 am, JordanLund wrote:
On Sep 30, 7:12 am, "Shonk" wrote: its not just 80 pixels mate and im sure the game is good for me its the issue of not being able to trust the label on the back of the box on games im certainly no sony fanboy see my live stats Shonk http://www.shonk.org/hd.jpg take a look here for info on the resolution loss You need to re-do it. They aren't running one frame-buffer at 1152 x 640, they are running TWO at that resolution with different data in each. So if you go by pure pixel count 1152 x 640 x 2 = 1,474,560 pixels. At least that's Bungie's argument. That puts it between 720p and 1080p. - Jordan Devs did the same thing with Call of Duty 3 for the PS3 and 360 - I don't see anyone complaining. |
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