A Home cinema forum. HomeCinemaBanter

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Go Back   Home » HomeCinemaBanter forum » Home cinema newsgroups » High definition TV
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

Halo 3 does *not* run in HD resolution. it's 640p (below HD) not 720p (minimum HD)



 
 
Thread Tools Display Modes
  #31  
Old September 30th 07, 12:20 AM posted to alt.tv.tech.hdtv,microsoft.public.xbox,alt.games.video.xbox,microsoft.public.xbox.halo,uk.games.video.xbox
boodybandit
external usenet poster
 
Posts: 9
Default Halo 3 does *not* run in HD resolution. it's 640p (below HD) not 720p (minimum HD)


"Jordan" wrote in message
oups.com...
On Sep 27, 2:57 pm, AirRaid wrote:

it's not the fault of the Xbox 360's capabilities, but much more the
talent at Bungie.


I love Bungie's official response:

You Owe me 80p!

One item making the interwebs rounds this week was the scandalous
revelation that Halo 3 runs at "640p" which isn't even technically a
resolution. However, the interweb detectives did notice that Halo 3's
vertical resolution, when captured from a frame buffer, is indeed 640
pixels. So what gives? Did we short change you 80 pixels?

Naturally it's more complicated than that. In fact, you could argue we
gave you 1280 pixels of vertical resolution, since Halo 3 uses not
one, but two frame buffers - both of which render at 1152x640 pixels.
The reason we chose this slightly unorthodox resolution and this very
complex use of two buffers is simple enough to see - lighting. We
wanted to preserve as much dynamic range as possible - so we use one
for the high dynamic range and one for the low dynamic range values.
Both are combined to create the finished on screen image.

This ability to display a full range of HDR, combined with our
advanced lighting, material and postprocessing engine, gives our
scenes, large and small, a compelling, convincing and ultimately
"real" feeling, and at a steady and smooth frame rate, which in the
end was far more important to us than the ability to display a few
extra pixels. Making this decision simpler still is the fact that the
360 scales the
"almost-720p" image effortlessly all the way up to 1080p if you so
desire.

In fact, if you do a comparison shot between the native 1152x640 image
and the scaled 1280x720, it's practically impossible to discern the
difference. We would ignore it entirely were it not for the internet's
propensity for drama where none exists. In fact the reason we haven't
mentioned this before in weekly updates, is the simple fact that it
would have distracted conversation away from more important aspects of
the game, and given tinfoil hats some new gristle to chew on as they
catalogued their toenail clippings.


Bungie is full of ****.
I noticed the resolution the minute that game started using in-game graphics
instead of cut scenes. I was really disappointed but I am a Halo junkie and
I care more about the gameplay any way. But it is a big disappointment for
this hyped and marketed. I thinkk it makes both Bungie and MS look bad.

Throw in the fact that Bungie screwed up 33% of the limited and legendary
disc with poor dvd holders and this is starting to look like a cluster ****.

Overall though Istill think the game looks a lot better than some are
making it out to be. I don't think there are many games (a handful) that
look better then Halo 3 on the 360.


  #32  
Old September 30th 07, 03:38 PM posted to alt.tv.tech.hdtv,microsoft.public.xbox,alt.games.video.xbox,microsoft.public.xbox.halo,uk.games.video.xbox
Raston Robot
external usenet poster
 
Posts: 2
Default confirmed: Halo 3 does *not* run in HD resolution. it's 1152 x 640p - that's below minimum HD which is 720p

I've played H3 every day this week. I loved the campaign, completed it
on normal and look forward to getting my bottom handed to me on heroic
for the next few months. I tried co-op on Live with some mates and it
was a fantastic laugh. I've played a load of custom games, matchmaking
and dabbled with Forge. The saved films feature is the single greatest
achievement in online console gaming history.

It looks ****ing fantastic on my 1080p set, as I'm playing I can see
everything I need to and there's so much going on I want to replay it
all to see everything.

If you told me it's actually running at 480i upscaled I'd laugh and
start another matchmaking search. It's the best gaming experience out
there and if you like social gaming the combination of the almost
infinitely configurable multiplayer and the peerless Live system ****s
on everything else out there from orbit.

But still the PS3 fanboys have discovered that the atrocious Bungie
programmers have compromised on the resolution by 80 pixels to achieve
what we've drooled over all year.

Anyone who noticed the difference whilst playing is not welcome in any
of my custom games. I'll be having too much fun to be interested.

  #33  
Old September 30th 07, 04:12 PM posted to alt.tv.tech.hdtv,microsoft.public.xbox,alt.games.video.xbox,microsoft.public.xbox.halo,uk.games.video.xbox
Shonk
external usenet poster
 
Posts: 14
Default confirmed: Halo 3 does *not* run in HD resolution. it's 1152 x 640p - that's below minimum HD which is 720p

its not just 80 pixels mate
and im sure the game is good
for me its the issue of not being able to trust the label on the back of the
box on games
im certainly no sony fanboy see my live stats Shonk

http://www.shonk.org/hd.jpg

take a look here for info on the resolution loss



"Raston Robot" wrote in message
...
I've played H3 every day this week. I loved the campaign, completed it
on normal and look forward to getting my bottom handed to me on heroic
for the next few months. I tried co-op on Live with some mates and it
was a fantastic laugh. I've played a load of custom games, matchmaking
and dabbled with Forge. The saved films feature is the single greatest
achievement in online console gaming history.

It looks ****ing fantastic on my 1080p set, as I'm playing I can see
everything I need to and there's so much going on I want to replay it
all to see everything.

If you told me it's actually running at 480i upscaled I'd laugh and
start another matchmaking search. It's the best gaming experience out
there and if you like social gaming the combination of the almost
infinitely configurable multiplayer and the peerless Live system ****s
on everything else out there from orbit.

But still the PS3 fanboys have discovered that the atrocious Bungie
programmers have compromised on the resolution by 80 pixels to achieve
what we've drooled over all year.

Anyone who noticed the difference whilst playing is not welcome in any
of my custom games. I'll be having too much fun to be interested.



  #34  
Old September 30th 07, 05:33 PM posted to alt.tv.tech.hdtv,microsoft.public.xbox,alt.games.video.xbox,microsoft.public.xbox.halo,uk.games.video.xbox
Jonah Falcon
external usenet poster
 
Posts: 6
Default Halo 3 does *not* run in HD resolution. it's 640p (below HD) not 720p (minimum HD)

On Sep 29, 6:20 pm, "boodybandit" wrote:
"Jordan" wrote in message

oups.com...





On Sep 27, 2:57 pm, AirRaid wrote:


it's not the fault of the Xbox 360's capabilities, but much more the
talent at Bungie.


I love Bungie's official response:


You Owe me 80p!


One item making the interwebs rounds this week was the scandalous
revelation that Halo 3 runs at "640p" which isn't even technically a
resolution. However, the interweb detectives did notice that Halo 3's
vertical resolution, when captured from a frame buffer, is indeed 640
pixels. So what gives? Did we short change you 80 pixels?


Naturally it's more complicated than that. In fact, you could argue we
gave you 1280 pixels of vertical resolution, since Halo 3 uses not
one, but two frame buffers - both of which render at 1152x640 pixels.
The reason we chose this slightly unorthodox resolution and this very
complex use of two buffers is simple enough to see - lighting. We
wanted to preserve as much dynamic range as possible - so we use one
for the high dynamic range and one for the low dynamic range values.
Both are combined to create the finished on screen image.


This ability to display a full range of HDR, combined with our
advanced lighting, material and postprocessing engine, gives our
scenes, large and small, a compelling, convincing and ultimately
"real" feeling, and at a steady and smooth frame rate, which in the
end was far more important to us than the ability to display a few
extra pixels. Making this decision simpler still is the fact that the
360 scales the
"almost-720p" image effortlessly all the way up to 1080p if you so
desire.


In fact, if you do a comparison shot between the native 1152x640 image
and the scaled 1280x720, it's practically impossible to discern the
difference. We would ignore it entirely were it not for the internet's
propensity for drama where none exists. In fact the reason we haven't
mentioned this before in weekly updates, is the simple fact that it
would have distracted conversation away from more important aspects of
the game, and given tinfoil hats some new gristle to chew on as they
catalogued their toenail clippings.


Bungie is full of ****.
I noticed the resolution the minute that game started using in-game graphics
instead of cut scenes. I was really disappointed but I am a Halo junkie and
I care more about the gameplay any way. But it is a big disappointment for
this hyped and marketed. I thinkk it makes both Bungie and MS look bad.

Throw in the fact that Bungie screwed up 33% of the limited and legendary
disc with poor dvd holders and this is starting to look like a cluster ****.

Overall though Istill think the game looks a lot better than some are
making it out to be. I don't think there are many games (a handful) that
look better then Halo 3 on the 360.- Hide quoted text -

- Show quoted text -


HDR lighting. There's two filters running at the same time that add up
to 1080p. They had a choice - run one filter at 1080p, or run two that
added up to it.

  #35  
Old September 30th 07, 06:16 PM posted to alt.tv.tech.hdtv,microsoft.public.xbox,alt.games.video.xbox,microsoft.public.xbox.halo,uk.games.video.xbox
Shonk
external usenet poster
 
Posts: 14
Default Halo 3 does *not* run in HD resolution. it's 640p (below HD) not 720p (minimum HD)

umm no its 1152x640
the rest is just spin from bungie




"Jonah Falcon" wrote in message
ups.com...
On Sep 29, 6:20 pm, "boodybandit" wrote:
"Jordan" wrote in message

oups.com...





On Sep 27, 2:57 pm, AirRaid wrote:


it's not the fault of the Xbox 360's capabilities, but much more the
talent at Bungie.


I love Bungie's official response:


You Owe me 80p!


One item making the interwebs rounds this week was the scandalous
revelation that Halo 3 runs at "640p" which isn't even technically a
resolution. However, the interweb detectives did notice that Halo 3's
vertical resolution, when captured from a frame buffer, is indeed 640
pixels. So what gives? Did we short change you 80 pixels?


Naturally it's more complicated than that. In fact, you could argue we
gave you 1280 pixels of vertical resolution, since Halo 3 uses not
one, but two frame buffers - both of which render at 1152x640 pixels.
The reason we chose this slightly unorthodox resolution and this very
complex use of two buffers is simple enough to see - lighting. We
wanted to preserve as much dynamic range as possible - so we use one
for the high dynamic range and one for the low dynamic range values.
Both are combined to create the finished on screen image.


This ability to display a full range of HDR, combined with our
advanced lighting, material and postprocessing engine, gives our
scenes, large and small, a compelling, convincing and ultimately
"real" feeling, and at a steady and smooth frame rate, which in the
end was far more important to us than the ability to display a few
extra pixels. Making this decision simpler still is the fact that the
360 scales the
"almost-720p" image effortlessly all the way up to 1080p if you so
desire.


In fact, if you do a comparison shot between the native 1152x640 image
and the scaled 1280x720, it's practically impossible to discern the
difference. We would ignore it entirely were it not for the internet's
propensity for drama where none exists. In fact the reason we haven't
mentioned this before in weekly updates, is the simple fact that it
would have distracted conversation away from more important aspects of
the game, and given tinfoil hats some new gristle to chew on as they
catalogued their toenail clippings.


Bungie is full of ****.
I noticed the resolution the minute that game started using in-game
graphics
instead of cut scenes. I was really disappointed but I am a Halo junkie
and
I care more about the gameplay any way. But it is a big disappointment
for
this hyped and marketed. I thinkk it makes both Bungie and MS look bad.

Throw in the fact that Bungie screwed up 33% of the limited and legendary
disc with poor dvd holders and this is starting to look like a cluster
****.

Overall though Istill think the game looks a lot better than some are
making it out to be. I don't think there are many games (a handful) that
look better then Halo 3 on the 360.- Hide quoted text -

- Show quoted text -


HDR lighting. There's two filters running at the same time that add up
to 1080p. They had a choice - run one filter at 1080p, or run two that
added up to it.



  #36  
Old October 1st 07, 12:09 AM posted to alt.tv.tech.hdtv,microsoft.public.xbox,alt.games.video.xbox,microsoft.public.xbox.halo,uk.games.video.xbox
Raston Robot
external usenet poster
 
Posts: 2
Default confirmed: Halo 3 does *not* run in HD resolution. it's 1152 x 640p - that's below minimum HD which is 720p

Previously, in uk.games.video.xbox:

Shonk said:

its not just 80 pixels mate
and im sure the game is good
for me its the issue of not being able to trust the label on the back of the
box on games


Nurse, 100ml of perspective stat.

  #37  
Old October 1st 07, 12:28 AM posted to alt.tv.tech.hdtv,microsoft.public.xbox,alt.games.video.xbox,microsoft.public.xbox.halo,uk.games.video.xbox
Chris F
external usenet poster
 
Posts: 58
Default confirmed: Halo 3 does *not* run in HD resolution. it's 1152 x 640p - that's below minimum HD which is 720p

On Sun, 30 Sep 2007 14:12:27 GMT, "Shonk" wrote:

its not just 80 pixels mate
and im sure the game is good
for me its the issue of not being able to trust the label on the back of the
box on games
im certainly no sony fanboy see my live stats Shonk

http://www.shonk.org/hd.jpg

take a look here for info on the resolution loss


just play the ****ing game, or don't play the ****ing game.

jesus h.
--

gamertag: Chrisflynnuk
http://live.xbox.com/member/Chrisflynnuk
Current eBay auctions: http://tinyurl.com/hutcb
360, DS, PS2 and Saturn Games For Auction.
  #38  
Old October 1st 07, 12:53 AM posted to alt.tv.tech.hdtv,microsoft.public.xbox,alt.games.video.xbox,microsoft.public.xbox.halo,uk.games.video.xbox
Tantalust
external usenet poster
 
Posts: 488
Default Halo 3 does *not* run in HD resolution. it's 640p (below HD) not 720p (minimum HD)

"FDR" wrote in message
...
AirRaid wrote:
On Sep 27, 6:47 pm, "mark johnson" wrote:
"AirRaid" wrote in message
ups.com...
http://forum.beyond3d.com/showthread.php?t=44492&page=3
http://forum.beyond3d.com/showthread...=43330&page=11
it's been confirmed that Halo 3 runs at 640p resolution. It does not
run in 720p.
720p is the lowest high definition standard, the lowest HD
resolution. so Halo 3 is blow that. you could say Halo 3 runs in
enhanced definition, or between SD and HD, but it's definitally not
HD.
even with sub-HD resolution, Halo 3 also does not have any anti-
aliasing to smooth out the jagged edges. worst of all, Halo 3 does
not even run at a consistant 30 frames per second. there are many
framerate drops below 30.
the only good thing about Halo 3's graphics is the lighting and the
HDR (high dynamic range) lighting, the particle effects and some of
the other effects. The colors are very nice, the artwork is pretty
good (though not as good as Metroid Prime 3 on Wii). Yet the level of
complexity in the models, the amount of geometry, is pretty low. it's
more like last-gen standards. overall the graphics are not nearly as
impressive as Gears of War.
it's not the fault of the Xbox 360's capabilities, but much more the
talent at Bungie.
they're good as multi-player and some aspects of gameplay and art
direction, but I've never been impressed with their ability to produce
technically great graphics.
You gotta read some of Quaz51 posts, everybody on this forum site thinks
he's a graphics god...lol

Here is some of his so called findings:

Bioshock 1280x720p with no AA
PGR3 1066x600 with MSAA 2x
Perfect Dark 1138x640 with no AA
Halo 3 1138x640 with no AA

So going by his results, Perfect Dark and Halo 3 have the same graphics
output with lots of jaggies because of no AA and Bioshock maybe 720p but
jaggy as hell!!!!!

What planet is he on and how does he know this for sure?


PGR3 I know for certain is 600p. that's been known for almost 2
years. it's 100% accepted, nobody even denies it.

Maybenobody has bothered to check because they don't care.



What is this hollow3 thingie, anyway?


  #39  
Old October 1st 07, 09:36 AM posted to alt.tv.tech.hdtv,microsoft.public.xbox,alt.games.video.xbox,microsoft.public.xbox.halo,uk.games.video.xbox
JordanLund
external usenet poster
 
Posts: 4
Default confirmed: Halo 3 does *not* run in HD resolution. it's 1152 x 640p - that's below minimum HD which is 720p

On Sep 30, 7:12 am, "Shonk" wrote:
its not just 80 pixels mate
and im sure the game is good
for me its the issue of not being able to trust the label on the back of the
box on games
im certainly no sony fanboy see my live stats Shonk

http://www.shonk.org/hd.jpg

take a look here for info on the resolution loss


You need to re-do it. They aren't running one frame-buffer at 1152 x
640, they are running TWO at that resolution with different data in
each.

So if you go by pure pixel count 1152 x 640 x 2 = 1,474,560 pixels. At
least that's Bungie's argument. That puts it between 720p and 1080p.

- Jordan

  #40  
Old October 1st 07, 04:28 PM posted to alt.tv.tech.hdtv,microsoft.public.xbox,alt.games.video.xbox,microsoft.public.xbox.halo,uk.games.video.xbox
Jonah Falcon
external usenet poster
 
Posts: 6
Default confirmed: Halo 3 does *not* run in HD resolution. it's 1152 x 640p - that's below minimum HD which is 720p

On Oct 1, 3:36 am, JordanLund wrote:
On Sep 30, 7:12 am, "Shonk" wrote:

its not just 80 pixels mate
and im sure the game is good
for me its the issue of not being able to trust the label on the back of the
box on games
im certainly no sony fanboy see my live stats Shonk


http://www.shonk.org/hd.jpg


take a look here for info on the resolution loss


You need to re-do it. They aren't running one frame-buffer at 1152 x
640, they are running TWO at that resolution with different data in
each.

So if you go by pure pixel count 1152 x 640 x 2 = 1,474,560 pixels. At
least that's Bungie's argument. That puts it between 720p and 1080p.

- Jordan


Devs did the same thing with Call of Duty 3 for the PS3 and 360 - I
don't see anyone complaining.

 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
watch 720p on a 825x480 native resolution AmanoYaku UK home cinema 3 July 13th 06 09:13 PM
1080i & 720p HDTV Resolution DAB sounds worse than FM UK digital tv 129 February 17th 05 11:04 AM
1080i/720p Resolution Question Tommy Flynn High definition TV 6 June 3rd 04 07:12 AM
Should I set my DTV resolution to 1080i or 720P? Editor www.nutritionsoftware.org High definition TV 5 December 25th 03 03:05 PM


All times are GMT +1. The time now is 06:21 PM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©2004-2021 HomeCinemaBanter.
The comments are property of their posters.