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#21
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LOL, i got "scared" for a second there that you actually didn't get
it. glad that made sense to someone. On Sep 28, 11:59 am, "David" wrote: HUH? WTF are you talking about? thats a load of BS LOL Makes sense totally. "AirRaid" wrote in message oups.com... On Sep 27, 7:19 pm, "Shonk" wrote: I have just read a huge thread about this and it does indeed seem like its running at 1138x640 no aa there are a few other games that do this as well aparently it has quite shocked me i would have expected atleast 1280x720 4xaa for all games minimum it seems sony do this even more not gona bother rushing out to get a 1080p tv now gona stick to my 1366x768 40" samsung yup. even though Xbox 360 and PS3 are marketed as heavily as possible as HD consoles, the truth is, they'd be better off playing SD games. Because so much of their resources; CPU power, RAM and especially GPU performance, goes into just getting the visuals to be rendered in 720p (in the case of most games) or 1080p (in some games). a few developers have selected to use less than 720p resolution in a handful of games to achieve what they wanted visually. Halo 3 is one those few. In all honestly, neither Xbox 360 nore PS3 were given enough GPU performance to handle 720p resolutions PLUS anti-aliasing PLUS "next- gen" graphics PLUS smooth framerates ALL AT ONCE. Sure, they can do one or two of those things at the same time but not all four. If for example: 720p or 1080p resolution is used, plus AA, plus 60fps, the graphics complexity/detail will only be around the level of Xbox1/PS2. if the visuals are instead "next-gen" (actually current-gen) then something else will suffer, usually framerate and AA. The resolution (HD res) is almost always the last thing to get tossed, but in Halo 3's case it was. most people who read what I just wrote here are gonna go "HUH?" "WTF are you talking about?" "that's a load of BS!" etc etc. but what I am saying is true. it's not fanboyism because it applies to both Xbox360 and PlayStation3. it's just the way it is. With all hardware, there are limited resources. some more than others. but still always limited. developers have to choose what to spend that processing power on, from one frame to another, and how many frames per second, what resolution etc. I'm hoping that next generation consoles: 'Xbox 2010', 'PlayStation4', etc, have enough muscle to handle 1080p with 8x AA, "next-gen" graphics that look far more detailed than current gen, and at 60fps. with the option to drop down to 720p for a boost in graphical detail, but framerate and AA stay the same (or AA goes upto 16x). |
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#22
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On Sep 28, 4:06 am, scoopex wrote:
AirRaid wrote: http://forum.beyond3d.com/showthread.php?t=44492&page=3 http://forum.beyond3d.com/showthread...=43330&page=11 it's been confirmed that Halo 3 runs at 640p resolution. It does not run in 720p. 720p is the lowest high definition standard, the lowest HD resolution. so Halo 3 is blow that. you could say Halo 3 runs in enhanced definition, or between SD and HD, but it's definitally not HD. even with sub-HD resolution, Halo 3 also does not have any anti- aliasing to smooth out the jagged edges. worst of all, Halo 3 does not even run at a consistant 30 frames per second. there are many framerate drops below 30. the only good thing about Halo 3's graphics is the lighting and the HDR (high dynamic range) lighting, the particle effects and some of the other effects. The colors are very nice, the artwork is pretty good (though not as good as Metroid Prime 3 on Wii). Yet the level of complexity in the models, the amount of geometry, is pretty low. it's more like last-gen standards. overall the graphics are not nearly as impressive as Gears of War. it's not the fault of the Xbox 360's capabilities, but much more the talent at Bungie. they're good as multi-player and some aspects of gameplay and art direction, but I've never been impressed with their ability to produce technically great graphics. oh ****off you ****. --http://www.flickr.com/photos/scoopex/ IMO of course |
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#23
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"AirRaid" wrote in message ps.com... I also wanted to clear some confusion for those that might -think- I meant Halo 3 is 640x480. that's not the case at all. 640p resolution is much higher, it's either 1138 x 640 or something close to 1138 (by 640) pixels additionally, some other sources http://www.eurogamer.net/article.php?article_id=84358 http://www.xboxic.com/news/3751 http://ve3d.ign.com/articles/news/34...y-runs-at-640p when people say Halo 3 is 720p, what is actually happening is, it's being scaled by the Xbox 360's scaler (or television) to 720p. the native resolution is 640p Well here you go.. Bungie Weekly Update: 09/28/07 Posted by lukems at 9/28/2007 2:56 PM PDT Finally Fighting You Owe me 80p! One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at "640p" which isn't even technically a resolution. However, the interweb detectives did notice that Halo 3's vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels? Naturally it's more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers - both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see - lighting. We wanted to preserve as much dynamic range as possible - so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image. This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately "real" feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the "almost-720p" image effortlessly all the way up to 1080p if you so desire. In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference. We would ignore it entirely were it not for the internet's propensity for drama where none exists. In fact the reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings. Now quit yer bellyaching n00b GT: flamablenuts |
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#24
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it has been confrimed by bungie its 1152x640 theyr trying to sping it a bit
bungie needs to get some better programmers i think |
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#25
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On Sep 28, 8:20 pm, "Shonk" wrote:
it has been confrimed by bungie its 1152x640 theyr trying to sping it a bit bungie needs to get some better programmers i think yup it's been confirmed now so everyone suggesting it was just some nobody on a forum can be quiet now. http://www.bungie.net/News/content.a...news&cid=12821 QUOTE: "Halo 3's vertical resolution, when captured from a frame buffer, is indeed 640 pixels." they do indeed try to spin it, and they spin it pretty well, but it's still 640p |
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#26
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#27
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On Sep 27, 2:57 pm, AirRaid wrote:
it's not the fault of the Xbox 360's capabilities, but much more the talent at Bungie. I love Bungie's official response: You Owe me 80p! One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at "640p" which isn't even technically a resolution. However, the interweb detectives did notice that Halo 3's vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels? Naturally it's more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers - both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see - lighting. We wanted to preserve as much dynamic range as possible - so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image. This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately "real" feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the "almost-720p" image effortlessly all the way up to 1080p if you so desire. In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it's practically impossible to discern the difference. We would ignore it entirely were it not for the internet's propensity for drama where none exists. In fact the reason we haven't mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings. |
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#28
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On Sat, 29 Sep 2007 01:32:58 -0000, AirRaid
wrote: On Sep 28, 8:20 pm, "Shonk" wrote: it has been confrimed by bungie its 1152x640 theyr trying to sping it a bit bungie needs to get some better programmers i think yup it's been confirmed now so everyone suggesting it was just some nobody on a forum can be quiet now. http://www.bungie.net/News/content.a...news&cid=12821 QUOTE: "Halo 3's vertical resolution, when captured from a frame buffer, is indeed 640 pixels." they do indeed try to spin it, and they spin it pretty well, but it's still 640p well whoopee-do. remind me again just who gives a ****? -- gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk Current eBay auctions: http://tinyurl.com/hutcb 360, DS, PS2 and Saturn Games For Auction. |
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#29
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"Chris F" wrote in message ... On Sat, 29 Sep 2007 01:32:58 -0000, AirRaid wrote: On Sep 28, 8:20 pm, "Shonk" wrote: it has been confrimed by bungie its 1152x640 theyr trying to sping it a bit bungie needs to get some better programmers i think yup it's been confirmed now so everyone suggesting it was just some nobody on a forum can be quiet now. http://www.bungie.net/News/content.a...news&cid=12821 QUOTE: "Halo 3's vertical resolution, when captured from a frame buffer, is indeed 640 pixels." they do indeed try to spin it, and they spin it pretty well, but it's still 640p well whoopee-do. remind me again just who gives a ****? Indeed. Well those who like to database their toenail clippings apparently ![]() -- gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk Current eBay auctions: http://tinyurl.com/hutcb 360, DS, PS2 and Saturn Games For Auction. |
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#30
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On Sat, 29 Sep 2007 15:09:07 +0100, "Deano"
wrote: "Chris F" wrote in message .. . On Sat, 29 Sep 2007 01:32:58 -0000, AirRaid wrote: On Sep 28, 8:20 pm, "Shonk" wrote: it has been confrimed by bungie its 1152x640 theyr trying to sping it a bit bungie needs to get some better programmers i think yup it's been confirmed now so everyone suggesting it was just some nobody on a forum can be quiet now. http://www.bungie.net/News/content.a...news&cid=12821 QUOTE: "Halo 3's vertical resolution, when captured from a frame buffer, is indeed 640 pixels." they do indeed try to spin it, and they spin it pretty well, but it's still 640p well whoopee-do. remind me again just who gives a ****? Indeed. Well those who like to database their toenail clippings apparently ![]() sad pricks then. -- gamertag: Chrisflynnuk http://live.xbox.com/member/Chrisflynnuk Current eBay auctions: http://tinyurl.com/hutcb 360, DS, PS2 and Saturn Games For Auction. |
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