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#11
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In article , Eric felt he had
to say "Conor" wrote in message ... In article . com, AirRaid felt he had to say I read time & time again, forum posters, articles from the gaming and non-gaming press about high definition. it seems to me most of them can't or don't understand high definition / HD resolution does not mean better graphics in games. better graphics and HD resolutions are two entirely seperate things. with Xbox 360 and PS3, what you have are two consoles with 99% or more of the games running in one (or more) of the HD resolutons; 720p, 1080i, 1080p. this gives 3 to 6 times the amount of pixels on screen compared to 480i/480p. on top of that, the actual graphics complexity, detail, lighting, textures, shaders, special effects, etc are all somewhat better than the previous generation game consoles, but it doesn't seem like a generational leap, You must be ****ing blind. When was the last time you played a PS2 game? My kids still use a PS2 and the difference is massive compared to the 360. He isn't blind at all. Everything he said is straight on. Try this for comparison: PS2's Gran Turismo 4 (which does have good texturing, lighting, etc) on a standard definition 480i TV versus an XB360 game that with not so good texturing, lighting, etc on an HDTV... GT4 on the SDTV at 480i (my eyes find interlacing to be beneficial for some games that seem to try to take advantage of artifacting flaws) gives more immersion of photoreal perception... www.specsavers.co.uk -- Conor I'm not prejudiced. I hate everyone equally. |
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#12
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On Aug 19, 12:58 pm, Ds Bukkake wrote:
AirRaid wrote: high definition / HD resolution does not mean better graphics in games. DUDE ! I WOULD LOVE TO PLAY PONG IN 1080P !!!! Here you go! http://www.bofunk.com/video/594/funny_pong_flash.html - Jordan |
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#13
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Conor wrote:
In article . com, AirRaid felt he had to say I read time & time again, forum posters, articles from the gaming and non-gaming press about high definition. it seems to me most of them can't or don't understand high definition / HD resolution does not mean better graphics in games. better graphics and HD resolutions are two entirely seperate things. with Xbox 360 and PS3, what you have are two consoles with 99% or more of the games running in one (or more) of the HD resolutons; 720p, 1080i, 1080p. this gives 3 to 6 times the amount of pixels on screen compared to 480i/480p. on top of that, the actual graphics complexity, detail, lighting, textures, shaders, special effects, etc are all somewhat better than the previous generation game consoles, but it doesn't seem like a generational leap, You must be ****ing blind. When was the last time you played a PS2 game? My kids still use a PS2 and the difference is massive compared to the 360. What he's trying to say is better graphics are not equal to sharpness. Jurassic Park (the movie) on a dvd is in stadard res and it still outclasses any xbox 360 game for graphical detail. |
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#14
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On Aug 20, 9:06 am, blue wrote:
Conor wrote: In article . com, AirRaid felt he had to say I read time & time again, forum posters, articles from the gaming and non-gaming press about high definition. it seems to me most of them can't or don't understand high definition / HD resolution does not mean bettergraphicsin games. bettergraphicsand HD resolutions are two entirely seperate things. with Xbox 360 and PS3, what you have are two consoles with 99% or more of the games running in one (or more) of the HD resolutons; 720p, 1080i, 1080p. this gives 3 to 6 times the amount of pixels on screen compared to 480i/480p. on top of that, the actualgraphicscomplexity, detail, lighting, textures, shaders, special effects, etc are all somewhat better than the previous generation game consoles, but it doesn't seem like a generational leap, You must be ****ing blind. When was the last time you played a PS2 game? My kids still use a PS2 and the difference is massive compared to the 360. What he's trying to say is bettergraphicsare not equal to sharpness. Jurassic Park (the movie) on a dvd is in stadard res and it still outclasses any xbox 360 game for graphical detail.- Hide quoted text - - Show quoted text - Exactly what I was saying. Jurassic Park the movie, even on low-resolution VHS (about half the res of standard definition DVD) still has far better graphics than any Xbox 360, PS3 or highend PC game. there are a million other examples besides Jurassic Park. There's tons & tons of pre-rendered television shows, commercials, tv & cable network logos, intros & cut-scenes in games as well as other movies. You could see them all in standard definition and they **** all over the best realtime HD game graphics on consoles or PC. Obviously there is a world of difference between pre-rendered CGI graphics and on-the-fly realtime interactive graphics, but as far as what standard definition sets can display, graphics are graphics, it makes no difference if it's realtime or prerendered. Thus, when realtime game graphics get to be an order of magnitude better, they run natively at SD and blow away current HD game graphics. obviously of course, having *both* much better graphics (than now) combined with HD, is even better. |
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#15
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On Aug 19, 6:01 pm, Conor wrote:
In article . com, AirRaid felt he had to say I read time & time again, forum posters, articles from the gaming and non-gaming press about high definition. it seems to me most of them can't or don't understand high definition / HD resolution does not mean bettergraphicsin games. bettergraphicsand HD resolutions are two entirely seperate things. with Xbox 360 and PS3, what you have are two consoles with 99% or more of the games running in one (or more) of the HD resolutons; 720p, 1080i, 1080p. this gives 3 to 6 times the amount of pixels on screen compared to 480i/480p. on top of that, the actualgraphicscomplexity, detail, lighting, textures, shaders, special effects, etc are all somewhat better than the previous generation game consoles, but it doesn't seem like a generational leap, You must be ****ing blind. When was the last time you played a PS2 game? My kids still use a PS2 and the difference is massive compared to the 360. -- you just completely missed my point. you don't have a ****ing clue what I am talking about, nor do you even understand what you yourself are talking about. I'm not going to try to explain it to some ****ing moron like you. |
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#16
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On Aug 18, 3:43 pm, Jordan wrote:
On Aug 18, 11:47 am, AirRaid wrote: HD only shows more of what's already there. another example, take a modern game like Half-Life 2 or Quake 4, run it at 640 x 480, they still have better graphics than Quake 3 running at 4000x2000 or whatever resolution. This is something I've been saying for years, which most people still don't get. It all depends on the native resolution that a game is created in. If you have a texture that is created in 640 x 480 it's ALWAYS going to be 640 x 480 regardless of what resolution you display it at. Choosing to display an Atari 2600 game at 1080p is not going to miraculously make it an HD image. You can't add data that's not there. Fortunately for folks without HDTV they still get the benefit of higher resolution graphics. Look at a flick like King Kong. I can't begin to imagine what resolution they rendered the movie in but it's going to look great regardless of what TV set you show it on. Yes, if you have an HDTV and HD media it's going to look better because you're many steps closer to the native resolution, but it's not going to look "bad" in any lower res. - Jordan true. but even if you have a game that's native HD 1080p, it could still have the level of graphical complexity of a Dreamcast, PlayStation2, Gamecube or Xbox1 game. it's still truly HD, but the graphics themselves are "last-gen". Lets pretend we had game graphics that rivaled the best prerendered CGI game cut-scenes, or CGI television shows or CGI television commercials, or dare I say, high-budget movies, and they were designed natively for SD resolutions, they'd still blow the living heck out of anything on Xbox360/PS3, and would be concidered a generation (or two) beyond what those consoles can do. |
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#17
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On Aug 20, 10:01 pm, AirRaid wrote:
On Aug 18, 3:43 pm, Jordan wrote: On Aug 18, 11:47 am, AirRaid wrote: HD only shows more of what's already there. another example, take a modern game like Half-Life 2 or Quake 4, run it at 640 x 480, they still have better graphics than Quake 3 running at 4000x2000 or whatever resolution. This is something I've been saying for years, which most people still don't get. It all depends on the native resolution that a game is created in. If you have a texture that is created in 640 x 480 it's ALWAYS going to be 640 x 480 regardless of what resolution you display it at. Choosing to display an Atari 2600 game at 1080p is not going to miraculously make it an HD image. You can't add data that's not there. Fortunately for folks without HDTV they still get the benefit of higher resolution graphics. Look at a flick like King Kong. I can't begin to imagine what resolution they rendered the movie in but it's going to look great regardless of what TV set you show it on. Yes, if you have an HDTV and HD media it's going to look better because you're many steps closer to the native resolution, but it's not going to look "bad" in any lower res. - Jordan true. but even if you have a game that's native HD 1080p, it could still have the level of graphical complexity of a Dreamcast, PlayStation2, Gamecube or Xbox1 game. it's still truly HD, but the graphics themselves are "last-gen". Lets pretend we had game graphics that rivaled the best prerendered CGI game cut-scenes, or CGI television shows or CGI television commercials, or dare I say, high-budget movies, and they were designed natively for SD resolutions, they'd still blow the living heck out of anything on Xbox360/PS3, and would be concidered a generation (or two) beyond what those consoles can do. I was going to write this long rant about how you are completely wrong, but I read through it again and realize you are right on target. PS3 sucks, but dang those graphics do look good. So does the X360. If you don't think its a generational improvement, then you don't have your system set up correctly, they look much better than the previous consoles. Xbox is less of leap, but the PS2 to PS3 is VERY significant. With xbox, it really depends on what game you are playing and what game you are comparing it to. However, I should note that there are some developers that are paying attention to these issues and are taking advantage of the HD resolutions correctly. One example that comes to mind is the recent xbox Live Arcade title "Marathon: Durandal". Originally a Bungie product (Halo series developer) pre-Microsoft, made in 1995 or 1997, or somewhere around there. Originally ran at 30fps, and (I'm assuming) 640x480, that is if you had a Mac that could run it at that resolution. Freeverse has taken it and remade it using HD textures (re- rendered the graphics for HD) and tweaked the code to allow it to run at 60fps. Here is one situation where HD resolution is being used to its advantage. The downside is that its still the original textures, just better resolution. So it looks like the same game, only sharper and more fluid than the original. Other arcade titles also have this advantage in that they are smaller games that are designed with HD resolutions in mind, and the textures and graphics are made to take full advantage of those HD graphics. However, when they are run at SD resolutions, they still give you an advantage of great looking graphics. They do not look as good as they do when they are played on an HD monitor however. Another point you make is about the more powerful processors being used for more AI complexity, and lighting/weather/environment effects, and that is a valid point. It is also the reason that most xbox games will be designed for 720p resolutions, not 1080p (or i). Even though that the 360 can produce graphics at those resolutions. As you said, it is the fluid movement (frame rate) and consistent rendering that make a game more enjoyable to play, not the resolution. Resistance does look pretty dang good though. |
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#18
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On Aug 21, 4:35 pm, Doug wrote:
On Aug 20, 10:01 pm, AirRaid wrote: On Aug 18, 3:43 pm, Jordan wrote: On Aug 18, 11:47 am, AirRaid wrote: HD only shows more of what's already there. another example, take a modern game like Half-Life 2 or Quake 4, run it at 640 x 480, they still have better graphics than Quake 3 running at 4000x2000 or whatever resolution. This is something I've been saying for years, which most people still don't get. It all depends on the native resolution that a game is created in. If you have a texture that is created in 640 x 480 it's ALWAYS going to be 640 x 480 regardless of what resolution you display it at. Choosing to display an Atari 2600 game at 1080p is not going to miraculously make it an HD image. You can't add data that's not there. Fortunately for folks without HDTV they still get the benefit of higher resolution graphics. Look at a flick like King Kong. I can't begin to imagine what resolution they rendered the movie in but it's going to look great regardless of what TV set you show it on. Yes, if you have an HDTV and HD media it's going to look better because you're many steps closer to the native resolution, but it's not going to look "bad" in any lower res. - Jordan true. but even if you have a game that's native HD 1080p, it could still have the level of graphical complexity of a Dreamcast, PlayStation2, Gamecube or Xbox1 game. it's still truly HD, but the graphics themselves are "last-gen". Lets pretend we had game graphics that rivaled the best prerendered CGI game cut-scenes, or CGI television shows or CGI television commercials, or dare I say, high-budget movies, and they were designed natively for SD resolutions, they'd still blow the living heck out of anything on Xbox360/PS3, and would be concidered a generation (or two) beyond what those consoles can do. I was going to write this long rant about how you are completely wrong, but I read through it again and realize you are right on target. PS3 sucks, but dang those graphics do look good. So does the X360. If you don't think its a generational improvement, then you don't have your system set up correctly, they look much better than the previous consoles. Xbox is less of leap, but the PS2 to PS3 is VERY significant. With xbox, it really depends on what game you are playing and what game you are comparing it to. However, I should note that there are some developers that are paying attention to these issues and are taking advantage of the HD resolutions correctly. One example that comes to mind is the recent xbox Live Arcade title "Marathon: Durandal". Originally a Bungie product (Halo series developer) pre-Microsoft, made in 1995 or 1997, or somewhere around there. Originally ran at 30fps, and (I'm assuming) 640x480, that is if you had a Mac that could run it at that resolution. Freeverse has taken it and remade it using HD textures (re- rendered the graphics for HD) and tweaked the code to allow it to run at 60fps. Here is one situation where HD resolution is being used to its advantage. The downside is that its still the original textures, just better resolution. So it looks like the same game, only sharper and more fluid than the original. Other arcade titles also have this advantage in that they are smaller games that are designed with HD resolutions in mind, and the textures and graphics are made to take full advantage of those HD graphics. However, when they are run at SD resolutions, they still give you an advantage of great looking graphics. They do not look as good as they do when they are played on an HD monitor however. Another point you make is about the more powerful processors being used for more AI complexity, and lighting/weather/environment effects, and that is a valid point. It is also the reason that most xbox games will be designed for 720p resolutions, not 1080p (or i). Even though that the 360 can produce graphics at those resolutions. As you said, it is the fluid movement (frame rate) and consistent rendering that make a game more enjoyable to play, not the resolution. Resistance does look pretty dang good though.- Hide quoted text - - Show quoted text - just think of some feature length pre-rendered CGI movie you watched on VHS or DVD on an SDTV set. Or the best pre-rendered CGI intro or cut-scene from a videogame from the PS2/GCN/Xbox1 generation, again at SD resolution. those graphics blow anything realtime on PS3/X360 out of the water. I totally agree that a game made specifically for X360/PS3 looks really good on an HDTV set, much more so than on a SDTV set. the HDTV will bring out all the detail that's there in that X360/PS3 game. as far as graphics X360/PS3 have two main advantages above PS2/GCN/ Xbox1: 1.) HD resolutions: 720p (3x the pixels) or 1080i / 1080p (6x the pixels) 2.) more graphics processing horsepower and RAM to create better graphics regardless of what resolution you view the game at. this is the more important of the two IMO. unfortunately, with #2, the leap beyond last-generation is not that huge, because #1 consumes most of that, so there isn't a whole lot left over for #2 (improve the actual graphics). granted there IS a significant amount for #2 even after #1 (increased resolution) is reached, but not enough to look like a generational leap. you notice this when you play X360/PS3 games at standard definition. they look better than PS2/GCN/Xbox1 games, but not much. so most of the difference is because of #1, the increased resolution, which IMO is less important than improving the actual graphical complexity, lighting, animation. so I hope that with the NEXT generation (X720 / PS4) because the resolution will not increase again (games will still be made for HD 720p and 1080i/1080p) the amount of horsepower there to improve the graphics above X360/PS3 games will be HUGE. like what we saw when we went from PS1/N64 to DC/PS2/GCN/Xbox1. two generations that ran games at SD resolutions. my hope is that with the consoles that come out in 4-6 years, we'll have graphics that look more like the pre-rendered CGI we have in videogame introductions and television shows, instead of little more than somewhat improved last-generation-like graphics boosted to HD resolutions. going by what I've seen from DirectX10 PC games (like Crysis) running on Nvidia's GeForce 8800 and AMD's Radeon 2900 cards, the highend of PC gaming is a step towards that goal for the next round of consoles that'll come out early next decade which should be much more powerful than the most powerful graphics cards of today, not to mention leaps and bounds beyond the less powerful graphics chips in X360 and PS3. |
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#19
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On Aug 21, 5:35 pm, Doug wrote:
On Aug 20, 10:01 pm, AirRaid wrote: On Aug 18, 3:43 pm, Jordan wrote: On Aug 18, 11:47 am, AirRaid wrote: HD only shows more of what's already there. another example, take a modern game like Half-Life 2 or Quake 4, run it at 640 x 480, they still have better graphics than Quake 3 running at 4000x2000 or whatever resolution. This is something I've been saying for years, which most people still don't get. It all depends on the native resolution that a game is created in. If you have a texture that is created in 640 x 480 it's ALWAYS going to be 640 x 480 regardless of what resolution you display it at. Choosing to display an Atari 2600 game at 1080p is not going to miraculously make it an HD image. You can't add data that's not there. Fortunately for folks without HDTV they still get the benefit of higher resolution graphics. Look at a flick like King Kong. I can't begin to imagine what resolution they rendered the movie in but it's going to look great regardless of what TV set you show it on. Yes, if you have an HDTV and HD media it's going to look better because you're many steps closer to the native resolution, but it's not going to look "bad" in any lower res. - Jordan true. but even if you have a game that's native HD 1080p, it could still have the level of graphical complexity of a Dreamcast, PlayStation2, Gamecube or Xbox1 game. it's still truly HD, but the graphics themselves are "last-gen". Lets pretend we had game graphics that rivaled the best prerendered CGI game cut-scenes, or CGI television shows or CGI television commercials, or dare I say, high-budget movies, and they were designed natively for SD resolutions, they'd still blow the living heck out of anything on Xbox360/PS3, and would be concidered a generation (or two) beyond what those consoles can do. I was going to write this long rant about how you are completely wrong, but I read through it again and realize you are right on target. PS3 sucks, but dang those graphics do look good. So does the X360. If you don't think its a generational improvement, then you don't have your system set up correctly, they look much better than the previous consoles. Xbox is less of leap, but the PS2 to PS3 is VERY significant. With xbox, it really depends on what game you are playing and what game you are comparing it to. However, I should note that there are some developers that are paying attention to these issues and are taking advantage of the HD resolutions correctly. One example that comes to mind is the recent xbox Live Arcade title "Marathon: Durandal". Originally a Bungie product (Halo series developer) pre-Microsoft, made in 1995 or 1997, or somewhere around there. Originally ran at 30fps, and (I'm assuming) 640x480, that is if you had a Mac that could run it at that resolution. Freeverse has taken it and remade it using HD textures (re- rendered the graphics for HD) and tweaked the code to allow it to run at 60fps. Here is one situation where HD resolution is being used to its advantage. The downside is that its still the original textures, just better resolution. So it looks like the same game, only sharper and more fluid than the original. Other arcade titles also have this advantage in that they are smaller games that are designed with HD resolutions in mind, and the textures and graphics are made to take full advantage of those HD graphics. However, when they are run at SD resolutions, they still give you an advantage of great looking graphics. They do not look as good as they do when they are played on an HD monitor however. Another point you make is about the more powerful processors being used for more AI complexity, and lighting/weather/environment effects, and that is a valid point. It is also the reason that most xbox games will be designed for 720p resolutions, not 1080p (or i). Even though that the 360 can produce graphics at those resolutions. As you said, it is the fluid movement (frame rate) and consistent rendering that make a game more enjoyable to play, not the resolution. Resistance does look pretty dang good though.- Hide quoted text - - Show quoted text - Assuming you could run the Mac at 640x480? 640x480 was the standard Colour resolution for the first colour Mac - the Mac II, in 1987. I had one back then. I started with 8 bit (256 colours) but eventually added enough Vram for 32 bit (millions). My friends with 640x480 8 bit VGA, with 60hz interlaced monitors simply could not believe the image quality. Of course the Sony trinitron tube didn't hurt. I played Marathon on the Mac(PowerMac 6100) in 1995. It was hot stuff back then, and I thought it the best FPS on any platform at the time. It featured stereo sound - you could for the first time hear which direction the shots were coming from or where the footsteps were. It was the first FPS that I ever did multiplayer on - two of us on 9600 baud modems. Trying to remember from 12 years ago, I'm pretty sureI was running it at 1024x768 - I had a shared Mac PC Monitor (NEC 3D). James |
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#20
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On Aug 22, 10:50 am, James wrote:
On Aug 21, 5:35 pm, Doug wrote: On Aug 20, 10:01 pm, AirRaid wrote: On Aug 18, 3:43 pm, Jordan wrote: On Aug 18, 11:47 am, AirRaid wrote: HD only shows more of what's already there. another example, take a modern game like Half-Life 2 or Quake 4, run it at 640 x 480, they still have better graphics than Quake 3 running at 4000x2000 or whatever resolution. This is something I've been saying for years, which most people still don't get. It all depends on the native resolution that a game is created in. If you have a texture that is created in 640 x 480 it's ALWAYS going to be 640 x 480 regardless of what resolution you display it at. Choosing to display an Atari 2600 game at 1080p is not going to miraculously make it an HD image. You can't add data that's not there. Fortunately for folks without HDTV they still get the benefit of higher resolution graphics. Look at a flick like King Kong. I can't begin to imagine what resolution they rendered the movie in but it's going to look great regardless of what TV set you show it on. Yes, if you have an HDTV and HD media it's going to look better because you're many steps closer to the native resolution, but it's not going to look "bad" in any lower res. - Jordan true. but even if you have a game that's native HD 1080p, it could still have the level of graphical complexity of a Dreamcast, PlayStation2, Gamecube or Xbox1 game. it's still truly HD, but the graphics themselves are "last-gen". Lets pretend we had game graphics that rivaled the best prerendered CGI game cut-scenes, or CGI television shows or CGI television commercials, or dare I say, high-budget movies, and they were designed natively for SD resolutions, they'd still blow the living heck out of anything on Xbox360/PS3, and would be concidered a generation (or two) beyond what those consoles can do. I was going to write this long rant about how you are completely wrong, but I read through it again and realize you are right on target. PS3 sucks, but dang those graphics do look good. So does the X360. If you don't think its a generational improvement, then you don't have your system set up correctly, they look much better than the previous consoles. Xbox is less of leap, but the PS2 to PS3 is VERY significant. With xbox, it really depends on what game you are playing and what game you are comparing it to. However, I should note that there are some developers that are paying attention to these issues and are taking advantage of the HD resolutions correctly. One example that comes to mind is the recent xbox Live Arcade title "Marathon: Durandal". Originally a Bungie product (Halo series developer) pre-Microsoft, made in 1995 or 1997, or somewhere around there. Originally ran at 30fps, and (I'm assuming) 640x480, that is if you had a Mac that could run it at that resolution. Freeverse has taken it and remade it using HD textures (re- rendered the graphics for HD) and tweaked the code to allow it to run at 60fps. Here is one situation where HD resolution is being used to its advantage. The downside is that its still the original textures, just better resolution. So it looks like the same game, only sharper and more fluid than the original. Other arcade titles also have this advantage in that they are smaller games that are designed with HD resolutions in mind, and the textures and graphics are made to take full advantage of those HD graphics. However, when they are run at SD resolutions, they still give you an advantage of great looking graphics. They do not look as good as they do when they are played on an HD monitor however. Another point you make is about the more powerful processors being used for more AI complexity, and lighting/weather/environment effects, and that is a valid point. It is also the reason that most xbox games will be designed for 720p resolutions, not 1080p (or i). Even though that the 360 can produce graphics at those resolutions. As you said, it is the fluid movement (frame rate) and consistent rendering that make a game more enjoyable to play, not the resolution. Resistance does look pretty dang good though.- Hide quoted text - - Show quoted text - Assuming you could run the Mac at 640x480? 640x480 was the standard Colour resolution for the first colour Mac - the Mac II, in 1987. I had one back then. I started with 8 bit (256 colours) but eventually added enough Vram for 32 bit (millions). My friends with 640x480 8 bit VGA, with 60hz interlaced monitors simply could not believe the image quality. Of course the Sony trinitron tube didn't hurt. I played Marathon on the Mac(PowerMac 6100) in 1995. It was hot stuff back then, and I thought it the best FPS on any platform at the time. It featured stereo sound - you could for the first time hear which direction the shots were coming from or where the footsteps were. It was the first FPS that I ever did multiplayer on - two of us on 9600 baud modems. Trying to remember from 12 years ago, I'm pretty sureI was running it at 1024x768 - I had a shared Mac PC Monitor (NEC 3D). James Yeah, I didn't have that nice of a Mac. I had a Performa 630 (or something to that effect) that just barely cut it. I got to play on a 15 inch color screen, but it did look good. I didn't play online though. I don't actually remember much of the gameplay, but seeing the reviews of Durandal on xbox Live is starting to bring back memories. |
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