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Thread Tools | Display Modes |
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#1
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So who picked 720 and 1080 for number of lines?
I'd rather have had a wider choice of formats like for 16:9 these: 1024 x 576 1280 x 720 1536 x 864 1792 x 1008 2048 x 1152 -- if only one to be chosen, choose this one 2304 x 1296 2560 x 1440 If Bob wants to stop the digital transition and switch everything over to COFDM, then I think we should fix this, too :-) -- |---------------------------------------/----------------------------------| | Phil Howard KA9WGN (ka9wgn.ham.org) / Do not send to the address below | | first name lower case at ipal.net / | |------------------------------------/-------------------------------------| |
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#2
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Damn good question!
SONY and NHK, based on reams of data, settled on 1920 x 1080p back in the 80s. Before plasma displays, yoke costs pushed CRTs to interlaced scanning. The world knew how to build 1280x1024 displays. What we have, IMHO, is a market & mnfr cost collection of solutions. Another provocative question might be: why 16:9 ? One may suggest that theater construction and camera/film costs pushed that side of the market to do specials in 2.35:1 and std stuff at 1.85:1. SONY's muscle, demos at NAB and so forth brought us 16:9 (1.77:1), a shade under Hollywood's 1.85:1. Still further questions might be: what is the best upconvert algorithum-to-final spatial resolution combination. How does one get 480i to look halfway decent on a 1080 screen, for instance. Simple line doubling doesn't do it. IMHO, the 1080 DVD player war, the mere existance of, is driven by up conversion artifacts which become more noticable as screen sizes increase. Whatever! SMPTE offers an excellent set of digital television, softcover, large format books on these subjects. wrote in message ... So who picked 720 and 1080 for number of lines? I'd rather have had a wider choice of formats like for 16:9 these: 1024 x 576 1280 x 720 1536 x 864 1792 x 1008 2048 x 1152 -- if only one to be chosen, choose this one 2304 x 1296 2560 x 1440 If Bob wants to stop the digital transition and switch everything over to COFDM, then I think we should fix this, too :-) -- |---------------------------------------/----------------------------------| | Phil Howard KA9WGN (ka9wgn.ham.org) / Do not send to the address below | | first name lower case at ipal.net / | |------------------------------------/-------------------------------------| |
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#3
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WGD wrote:
Damn good question! SONY and NHK, based on reams of data, settled on 1920 x 1080p back in the 80s. Before plasma displays, yoke costs pushed CRTs to interlaced scanning. The world knew how to build 1280x1024 displays. What we have, IMHO, is a market & mnfr cost collection of solutions. Seems like a reasonable analysis. I think the BBC also weighed in on resolution at about the same time. Another provocative question might be: why 16:9 ? One may suggest that theater construction and camera/film costs pushed that side of the market to do specials in 2.35:1 and std stuff at 1.85:1. SONY's muscle, demos at NAB and so forth brought us 16:9 (1.77:1), a shade under Hollywood's 1.85:1. That's easy. 16:9 is very near the geometric mean of 4:3 and 2.40:1. That means that a 16:9 aspect ratio display will use ~75% of the screen for both 4:3 and 2.40:1. 1.85:1 will typically fill a 16:9 display due to overscan, but the number of lines lost is pretty small. Still further questions might be: what is the best upconvert algorithum-to-final spatial resolution combination. How does one get 480i to look halfway decent on a 1080 screen, for instance. Simple line doubling doesn't do it. IMHO, the 1080 DVD player war, the mere existance of, is driven by up conversion artifacts which become more noticable as screen sizes increase. Whatever! The best algorithm depends on a lot of things including arithmetic precision and processor speed. There are a lot of variables that have to be specified before the quality of the scaling can be determined. Which things do you want to be better at, correct color or outline shape? Are you willing to put up with artifacts to make text clear and sharp? Matthew -- I'm a consultant. If you want an opinion I'll sell you one. Which one do you want? |
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#4
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Mr. Martin:
GOOD points. Thank You for taking the time to read and reply. Had not thought about the meld of 16:9 and other ASRs. And, YES, artifacts vs clean text. I recall working with SONY and 1125 Productions in NYC ~ static display of text was very important. How the vibrating strings on a double bass looked was something else, i.e. not as important. Wayne "Matthew L. Martin" wrote in message ... WGD wrote: Damn good question! SONY and NHK, based on reams of data, settled on 1920 x 1080p back in the 80s. Before plasma displays, yoke costs pushed CRTs to interlaced scanning. The world knew how to build 1280x1024 displays. What we have, IMHO, is a market & mnfr cost collection of solutions. Seems like a reasonable analysis. I think the BBC also weighed in on resolution at about the same time. Another provocative question might be: why 16:9 ? One may suggest that theater construction and camera/film costs pushed that side of the market to do specials in 2.35:1 and std stuff at 1.85:1. SONY's muscle, demos at NAB and so forth brought us 16:9 (1.77:1), a shade under Hollywood's 1.85:1. That's easy. 16:9 is very near the geometric mean of 4:3 and 2.40:1. That means that a 16:9 aspect ratio display will use ~75% of the screen for both 4:3 and 2.40:1. 1.85:1 will typically fill a 16:9 display due to overscan, but the number of lines lost is pretty small. Still further questions might be: what is the best upconvert algorithum-to-final spatial resolution combination. How does one get 480i to look halfway decent on a 1080 screen, for instance. Simple line doubling doesn't do it. IMHO, the 1080 DVD player war, the mere existance of, is driven by up conversion artifacts which become more noticable as screen sizes increase. Whatever! The best algorithm depends on a lot of things including arithmetic precision and processor speed. There are a lot of variables that have to be specified before the quality of the scaling can be determined. Which things do you want to be better at, correct color or outline shape? Are you willing to put up with artifacts to make text clear and sharp? Matthew -- I'm a consultant. If you want an opinion I'll sell you one. Which one do you want? |
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#5
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On Wed, 18 Jul 2007 20:02:23 GMT WGD wrote:
| Another provocative question might be: why 16:9 ? | | One may suggest that theater construction and camera/film costs pushed that | side of the market to do specials in 2.35:1 and std stuff at 1.85:1. SONY's | muscle, demos at NAB and so forth brought us 16:9 (1.77:1), a shade under | Hollywood's 1.85:1. Yes, another good question. I might have been inclined to choose a rather simple 2:1 had I been doing it. | Still further questions might be: what is the best upconvert | algorithum-to-final spatial resolution combination. How does one get 480i | to look halfway decent on a 1080 screen, for instance. Simple line doubling | doesn't do it. IMHO, the 1080 DVD player war, the mere existance of, is | driven by up conversion artifacts which become more noticable as screen | sizes increase. Whatever! Supposedly the art of scaling works rather well now. I have not seen any artifacts on any pictures in the stores, even when the same thing is on both 720 and 1080 line sets. IMHO, the best way to do this is to have a zoom in/out button (pair) that at least goes from fitting the whole picture inside the screen to filling the whole screen, with a few steps in between. And that's without any aspect distortion. Some people actually do like aspect distortion, at least to fill the screen _and_ lose no parts of the picture. They can have a wide/narrow button (pair). Given such controls, one could just choose the screen aspect ratio they prefer the most. Are those 2.35:1 movies actually coming with a geometry of 2530x1080 (probably p24)? If not, they should be. Then if someone wanted to actually manufacture a native/direct display at 2530x1080 for the movie buffs, they could. ATSC over the air could not transmit it, but the motion picture industry is wary of unencrypted OTA anyway and would just as soon use BR-DVD for their content. -- |---------------------------------------/----------------------------------| | Phil Howard KA9WGN (ka9wgn.ham.org) / Do not send to the address below | | first name lower case at ipal.net / | |------------------------------------/-------------------------------------| |
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#6
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On Thu, 19 Jul 2007 00:15:39 GMT WGD wrote:
| And, YES, artifacts vs clean text. I recall working with SONY and 1125 | Productions in NYC ~ static display of text was very important. How the | vibrating strings on a double bass looked was something else, i.e. not as | important. And I hope there comes to be a 1920x1080p60 rendition of "Resonant Chamber" from "Animusic 2". That's when I will spring for the BR-DVD and 1080p60 set. -- |---------------------------------------/----------------------------------| | Phil Howard KA9WGN (ka9wgn.ham.org) / Do not send to the address below | | first name lower case at ipal.net / | |------------------------------------/-------------------------------------| |
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#7
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#8
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The chosen wide aspect ratio was proposed because it was easy to demonstrate
that it could efficiently display other common aspect ratios. The display rate and scan lines were selected because of bandwidth constraints, with the other considerations mentioned above thrown into the mix. Richard |
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#9
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On Thu, 19 Jul 2007 09:20:26 -0400, Richard wrote:
The chosen wide aspect ratio was proposed because it was easy to demonstrate that it could efficiently display other common aspect ratios. The display rate and scan lines were selected because of bandwidth constraints, with the other considerations mentioned above thrown into the mix. But someday soon, I'm assured, tabdamage will be too CHEAP to meter! Dave "and on that day whitespace will be FREED" DeLaney -- \/David DeLaney posting from "It's not the pot that grows the flower It's not the clock that slows the hour The definition's plain for anyone to see Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeableBLINK http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K. |
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#10
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On Thu, 19 Jul 2007 09:20:26 -0400, "Richard"
wrote: The chosen wide aspect ratio was proposed because it was easy to demonstrate that it could efficiently display other common aspect ratios. The display rate and scan lines were selected because of bandwidth constraints, with the other considerations mentioned above thrown into the mix. Other considerations mentioned WHERE? HINT: Not everyone shares your monitor. Only the Men in Black. |
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