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3D test on Channel 4
I set my Topfield PVR to record a programme on Channel 4 which DigiGuide was
showing for 0405 last night (Sunday 11 October). What was broadcast wasn't what was in the schedule but a test transmission for 3D television. I find it difficult to take the idea of 3D television seriously, but it looks as though somebody does! André Coutanche |
3D test on Channel 4
How were they doing it hough? I can recall those.. was it nintendo.. games
with fast switching lcd glasses which gave everyone a headache. Brian -- Brian Gaff - Note:- In order to reduce spam, any email without 'Brian Gaff' in the display name may be lost. Blind user, so no pictures please! "André Coutanche" wrote in message ... I set my Topfield PVR to record a programme on Channel 4 which DigiGuide was showing for 0405 last night (Sunday 11 October). What was broadcast wasn't what was in the schedule but a test transmission for 3D television. I find it difficult to take the idea of 3D television seriously, but it looks as though somebody does! André Coutanche |
3D test on Channel 4
Brian Gaff wrote:
How were they doing it hough? I can recall those.. was it nintendo.. games with fast switching lcd glasses which gave everyone a headache. The pictures had colour fringes, so I assumed it was for viewing with red/green glasses. I've kept the recording for now in case anyone is interested in seeing it. André Coutanche |
3D test on Channel 4
"Brian Gaff" wrote in message
... How were they doing it hough? I can recall those.. was it nintendo.. games with fast switching lcd glasses which gave everyone a headache. "Channel 4 will be using ColorCode 3D glasses, which use amber and blue filters to produce the 3D effect." http://www.pcpro.co.uk/blogs/2009/08...periment-work/ They claim to reproduce full colour, though I don't know how they work I remember the old red/green glasses - the lenses were made of gelatin so touching them made them go cloudy. You had to hold them up to your eyes and they produced a black and white image. I think I only saw one film (Saturday morning club at the local Gaumont), which mainly consisted of people throwing things at the screen as I remember. Then around 1982 ITV showed a few 3D programmes you watched through red/blue glasses given away with TV Times - there was some colour in the image viewed, but it was rather washed-out like early, experimental colour films. Then more recently Doctor Who and a couple of other programmes were shown using a system that required clear/tinted glasses given away with Radio Times. This produced full colour, but relied on movement of the images in a particular direction. It worked because the eye's optical system processes dim images more slowly than bright ones. -- Max Demian |
3D test on Channel 4
These systems are all rubbish. Only Sky TV are doing it properly. Their
system uses glasses that are the same colour for each eye, don't need a shutter or the associated heavy electronics in the frames of the glasses, and shouldn't give anyone a headache. And they're getting Gucci to make the frames so they're as much of a desirable fashion accessory as the headphones for an iPod. http://www.which.co.uk/reviews-ns/sky-3dtv/index.jsp "TV manufacturers including JVC, LG and Sony are working on 3DTV sets, some of which are due to arrive on the market in 2010. Sky said that you can watch Sky 3D TV on a 26-inch screen, but the larger the screen, the better the results. Does 3D TV cause headaches? Sky blamed historical flaws in 3D TV on traditional 2D filming methods. Depth, movement, panning and zoom all need to be considered in a new way when shooting 3D, Sky explained, and individual shots need to last longer than the fast-paced sequences we are used to with regular TV. When it's done right, Sky said, you can watch hours of 3D TV without getting a headache. We did not experience any ill effects from our time viewing Sky 3D TV". "By pressing the 3D TV button on the remote control, the TV changes the way the clips are displayed. In simple terms, the left camera's footage is played on the odd lines that make up a TV picture and the right camera's footage is played on the even lines. The two images are then polarised by the 3D TV’s special panel so that after being filtered by the 3D glasses, your left eye sees only the left camera's footage and your right eye sees only the right camera's footage. As two images occupy the screen, resolution is halved, so a 1920 x 1080 HDTV would show 3D TV in 960 x 540 resolution." "Sky 3D TV verdict: We were all impressed by the clips that we saw, and if Sky's 3D TV package follows in the footsteps of its high-definition packages, it could see significant success." "Max Demian" wrote in message ... "Brian Gaff" wrote in message ... How were they doing it hough? I can recall those.. was it nintendo.. games with fast switching lcd glasses which gave everyone a headache. "Channel 4 will be using ColorCode 3D glasses, which use amber and blue filters to produce the 3D effect." http://www.pcpro.co.uk/blogs/2009/08...periment-work/ They claim to reproduce full colour, though I don't know how they work I remember the old red/green glasses - the lenses were made of gelatin so touching them made them go cloudy. You had to hold them up to your eyes and they produced a black and white image. I think I only saw one film (Saturday morning club at the local Gaumont), which mainly consisted of people throwing things at the screen as I remember. Then around 1982 ITV showed a few 3D programmes you watched through red/blue glasses given away with TV Times - there was some colour in the image viewed, but it was rather washed-out like early, experimental colour films. Then more recently Doctor Who and a couple of other programmes were shown using a system that required clear/tinted glasses given away with Radio Times. This produced full colour, but relied on movement of the images in a particular direction. It worked because the eye's optical system processes dim images more slowly than bright ones. -- Max Demian |
3D test on Channel 4
"Brian Gaff" wrote in message ... How were they doing it hough? I can recall those.. was it nintendo.. games with fast switching lcd glasses which gave everyone a headache. It sound to me from what people are saying that this is a similar system as was used in the early 80's for a week or so, with the two pictures displaced laterally much like a static convergence error and coloured spectacle lenses used to separate them. This is a very unnatural way to view, because your eyes have to learn to diverge slightly, quite literally causing eye muscle strain. I am sure I read at the time a suggestion that permanent damage could result, perhaps to children's developing eyes, intuitively I would suspect this is a real issue. -- Graham. %Profound_observation% |
3D test on Channel 4
Graham. said the following on 11/10/2009 11:26:
"Brian Gaff" wrote in message ... How were they doing it hough? I can recall those.. was it nintendo.. games with fast switching lcd glasses which gave everyone a headache. It sound to me from what people are saying that this is a similar system as was used in the early 80's for a week or so, with the two pictures displaced laterally much like a static convergence error and coloured spectacle lenses used to separate them. This is a very unnatural way to view, because your eyes have to learn to diverge slightly, quite literally causing eye muscle strain. I am sure I read at the time a suggestion that permanent damage could result, perhaps to children's developing eyes, intuitively I would suspect this is a real issue. I think the Victorian style laterally placed images with the centre of each image being close to the average viewing centre of each eye being the most natural (i.e., looking straight ahead). If the images are large, say 6*4.5 standard landscape prints then what can be used is a binocular prism or front mirrored setup at the viewing end. That's what I've been using for years. |
3D test on Channel 4
"Graham." wrote in message ... "Brian Gaff" wrote in message ... How were they doing it hough? I can recall those.. was it nintendo.. games with fast switching lcd glasses which gave everyone a headache. It sound to me from what people are saying that this is a similar system as was used in the early 80's for a week or so, with the two pictures displaced laterally much like a static convergence error and coloured spectacle lenses used to separate them. This is a very unnatural way to view, because your eyes have to learn to diverge slightly, quite literally causing eye muscle strain. I am sure I read at the time a suggestion that permanent damage could result, perhaps to children's developing eyes, intuitively I would suspect this is a real issue. -- Graham. %Profound_observation% Don't worry. The separation of the two complementary coloured images (red-cyan or whatever) has to be adjusted at source to ensure that the viewer's eyes are focused and converged at a comfortable distance. This is usually arranged so that the image of the nearest object in the scene is at or just behind the apparent window defined by the TV screen-surround. The image displacement is not quite like a static convergence error, the separation being a function of distance within the image. Also, since the coloured specs have no optical power, there is no danger of mis-convergence from the specs themselves. TrevM |
3D test on Channel 4
"Graham." wrote in message ... "Brian Gaff" wrote in message ... How were they doing it hough? I can recall those.. was it nintendo.. games with fast switching lcd glasses which gave everyone a headache. It sound to me from what people are saying that this is a similar system as was used in the early 80's for a week or so, with the two pictures displaced laterally much like a static convergence error and coloured spectacle lenses used to separate them. This is a very unnatural way to view, because your eyes have to learn to diverge slightly, quite literally causing eye muscle strain. I am sure I read at the time a suggestion that permanent damage could result, perhaps to children's developing eyes, intuitively I would suspect this is a real issue. -- Graham. %Profound_observation% Don't worry. The separation of the two complementary coloured images (red-cyan or whatever) has to be adjusted at source to ensure that the viewer's eyes are focused and converged at a comfortable distance. This is usually arranged so that the image of the nearest object in the scene is at or just behind the apparent window defined by the TV screen-surround. The image displacement is not quite like a static convergence error, the separation being a function of distance (depth) within the image. Also, since the coloured specs have no optical power, there is no danger of mis-convergence from the specs themselves. TrevM |
3D test on Channel 4
"Stephen" wrote in message ... These systems are all rubbish. Only Sky TV are doing it properly. Their system uses glasses that are the same colour for each eye, don't need a shutter or the associated heavy electronics in the frames of the glasses, and shouldn't give anyone a headache. And they're getting Gucci to make the frames so they're as much of a desirable fashion accessory as the headphones for an iPod. http://www.which.co.uk/reviews-ns/sky-3dtv/index.jsp "TV manufacturers including JVC, LG and Sony are working on 3DTV sets, some of which are due to arrive on the market in 2010. Sky said that you can watch Sky 3D TV on a 26-inch screen, but the larger the screen, the better the results. Does 3D TV cause headaches? Sky blamed historical flaws in 3D TV on traditional 2D filming methods. Depth, movement, panning and zoom all need to be considered in a new way when shooting 3D, Sky explained, and individual shots need to last longer than the fast-paced sequences we are used to with regular TV. When it's done right, Sky said, you can watch hours of 3D TV without getting a headache. We did not experience any ill effects from our time viewing Sky 3D TV". "By pressing the 3D TV button on the remote control, the TV changes the way the clips are displayed. In simple terms, the left camera's footage is played on the odd lines that make up a TV picture and the right camera's footage is played on the even lines. The two images are then polarised by the 3D TV’s special panel so that after being filtered by the 3D glasses, your left eye sees only the left camera's footage and your right eye sees only the right camera's footage. As two images occupy the screen, resolution is halved, so a 1920 x 1080 HDTV would show 3D TV in 960 x 540 resolution." "Sky 3D TV verdict: We were all impressed by the clips that we saw, and if Sky's 3D TV package follows in the footsteps of its high-definition packages, it could see significant success." I wonder how they solved the ghosting problem that you get with these polarised screens. This idea has been around for as long as polarised sun-glasses, but the problem is that a polarised lens is not 100% effective at filtering out light of other polarisations. This can be seen if you pick up two pairs of polarised sunglasses, or two pairs of 3D glasses. In the case of sunglasses, place either lens of one pair of glasses over either lens of the other pair. Then, rotate one pair of glasses so that it's perpendicular to the other. You will see that the lens appears to go black - this is because, in theory, you've filtered out all but horizontally polarised light at one lens, and all but vertically polarised light in the other - and hence 0 light. But... look through it carefully, especially at a light. You'll see you can still see through it. It's not perfect. Similarly, with 3D glasses, if you place the left lens of one pair of glasses over the right lens of the other, it should go completely black, but again, it's not... almost... but not 100% black. And it's this that's the problem. You see a minor ghost effect all the time when watching 3DTV of this type using polarised glasses. Whatever anybody says, this causes headaches. Maybe they've improved lately, but this was certainly a problem as recent as a year ago. Are they really that good? Anyway... this type of 3D TV still doesn't address the problem that the TV and the viewer has to be perfectly aligned in terms of the horizontal. The glasses must be perfectly aligned to the TV. The more you rotate your head relative to the TV the worse the ghosting effect is. At 45 degrees you will see both left and right eye images through both your left and right eyes equally. At a 90 degree tilt (such as when lying down on your side to watch TV) you will see the wrong image in each eye, and the 3D effect will be inverted. I would imagine most people, at home, do not view the TV sat straight up in their seat. Most people slouch on their couch, or lie down, or lean on the arm rest. Anyone in this boat will see ghosting. The more they lean over the worse it will be. The worst the ghosting the worse the headaches and blurriness of the image. -- Vincent |
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