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I seriously doubt Xbox 360's ability to do 1080p
Guess you've got a lot to learn don't you?
yeah martin, get a clue about programming! Lol. Pigdos obviously doesn't know who Martin is. |
I seriously doubt Xbox 360's ability to do 1080p
On 2006-10-03 19:37:30 +0100, "pigdos" said:
Duh, the 256GB/s is to 10MB of EDRAM. It's basically a glorified framebuffer. How many textures can you store in 10MB? I don't think you can even process ANY form of AA at 1080p in 10MB (hint AA involves sampling MORE pixels than are acutally present, some forms of AA require 6 times the amount of data per pixel, per color, to be useful it should be 4 times the number of pixels present [which for 1080p won't fit in 10MB of anything). Guess you've got a lot to learn don't you? I refer you to my original post - which I have handily pasted below: "I'm not an XBox360 dev but I'd say the major problem for the getting the 360 to do 1080p in games will be graphics mem. Bandwidth is something the 360 has plenty of. Once you up your screen buffers to 1080p you need a serious amount of graphics memory - 8MB for colour buffer, 8MB for 32bit Z-buffer. Now I'm not sure about how clever the 360 GPU is and whether it does fancy tiled z-buffer stuff, but you can rest assured than any new title which wants to use proper 1080p in game is going to have to make some sacrifices somewhere. The 360 only has 10MB of 'proper' graphics memory, so there are going to have to be some clever multi-pass or tiling techniques needed to get 1080p in game. MS do seem to have been able to coax 1080p out of the graphics chip but that doesn't mean that it can do it without a fair few compromises." I'm bored now - goodbye. -- Gamertag: FizzyChicken |
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